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Frosty Editor Vallaslin Texture Help

frosty vallaslin frosty editor modding help

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#1
Tropelicious

Tropelicious

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Hi,

 

I'm the author of the kurbits vallaslin mod, which was made before the amazing Frosty tool suite.

 

However, after days of having viewed many tutorials and modding forums, I can't seem to make the textures work with Frosty.

 

The last time i did this (2016/17 in Daimods) it required a .DDS file and a special plugin to properly compress the textures for them to show up in game.

 

Now PNG and TGA files are available and i'm honestly at a loss, as nothing shows up when i use those as well.

 

Since vallaslins are stored in the color channels in the image format, other texture tutorials which edit face or clothing textures don't really apply (to my knowledge).

 

I would love to convert my mods to frosty and add a 4K resolution option to them too, but honestly i've been out of the modding game for like 5 years now and i'm very lost at the moment.

I understand the modmanager and the loading order of mods, so at least that's something.

 

Does anyone out here know how to mod the vallaslin-textures, which image-format to use and how they should be handled/compressed? Or perhaps there's a tutorial i've not seen yet that someone could point me to? Again, those only talking about face textures and clothing don't really work for me, as they don't cover the us of RGBA channels.

 

Thanks so much,

Tropelicious/Suveraen



#2
calbandra

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Your mod actually works being imported into Frosty (as a daimod), idk if you tried it out.

Pretty much everything that applies to diffuse textures applies to tattoos. What really matters is the dds format in Frosty. For tattoos it's BC3_UNORM. The DAImanager used the nvidia texture tools to save DDS files but frosty needs the intel one. When you go to save your texture in photshop as an intel DDS there will be a menu where you can pick color + alpha, then BC3(Linear for UNORM I think).

 

But really you can just upscale  + save as TGA and Frosty will auto convert it for you. It's what I do for all my textures. Easier and works the same.


Edited by calbandra, 18 January 2022 - 08:33 PM.


#3
Tropelicious

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Your mod actually works being imported into Frosty (as a daimod), idk if you tried it out.

Pretty much everything that applies to diffuse textures applies to tattoos. What really matters is the dds format in Frosty. For tattoos it's BC3_UNORM. The DAImanager used the nvidia texture tools to save DDS files but frosty needs the intel one. When you go to save your texture in photshop as an intel DDS there will be a menu where you can pick color + alpha, then BC3(Linear for UNORM I think).

 

But really you can just upscale  + save as TGA and Frosty will auto convert it for you. It's what I do for all my textures. Easier and works the same.

you....... YOU are the light of my life. I've been tearing my hair out for DAYS trying to fix this for a third time in two years, and now it works! Thank you, it worked swimmingly, and i'm now converting and adding a new version too and i am screenshotting your reply so that i never lose the method. Thank you so much, you'll be mentioned in the mod description, you've been amazing!!! :wub: :wub: :wub: :wub: :wub:



#4
calbandra

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You're welcome :) I'm excited for the new version I've been using the original since you made it  :smile: 





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