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Mod Request. Unbroken Magic


KenandMary

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  • 1 month later...

Firstly, magic is far from broken in this game... but, but, I get where you're coming from!

 

Magic gets extremely powerful as you progress through the game... but... I found it tough going at first. The files for modding Greedfall are not at all easy to negotiate, but I can certainly tell you how to do this. I can think of a couple of ways to do what you're asking that wouldn't take too much work.

 

I originally wrote here that I intend the mod I'm making to be for personal use only. After a little thought about your post, I've changed my mind. In the spoiler text below, I tell you how to mod things yourself to make magic easier. I'm working on a mod that includes all weapons and armour including rings and necklaces. I'll bear in mind what you said and my own experiences as a mage and try to make magic easier at the start. Read the spoiler text if you want to see a couple of ways to make magic more powerful yourself.

 

 

The first method I'd suggest is editing the 'items_autogen_equipements.sli' file (without the inverted comments). To do this you'll have to unpack the data.spk files and find that .sli. open it in Notepad++ ('cause it's easier to read) and edit the magic rings. They are in the section 'Weapons: NWM', first on the list, at the top of that file. Go to each part of the line that has:

 

<addBonus operator="ADD_PREMULT" type="WEAPON_MAINHAND_DAMAGE_MAGIC" value="143"/>, for example and increase the value. In this case, you could increase 143 to 214, giving you 50% more magic damage from that ring. That means you run out of magic significantly later.

 

Or...

 

... when you read each line, it will look a bit like this...

 

<weapon id="wea_nwm_06b" inheritFrom="weapon_nwm_base" type="WEAPONRING" quality="73" weight="1" bodysoundBank="" minOwnerMind="3" skilltreeRequired="skilltree_nwm">...

 

The part that reads: "minOwnerMind="3", refers to the player having a minimum of 'Mental Power' 3, in your attributes. That's the line that prevents you from wearing the ring until you've progressed that far. You could run down the list of rings and alter this figure so that all rings needed less skill to use them. That way you'll be able to equip higher level rings... and do more damage for the manna that you have.

 

In this case, simply make that part of the line read: " minOwnerMind="1" skilltreeRequired="skilltree_nwm"> or " minOwnerMind="2" skilltreeRequired="skilltree_nwm">

 

The latter is less of a cheat than the first. If you delete the fragment referring to minOwnerMind altogether from every ring you can wear any ring you find, but bear in mind that higher level rings turn up at merchants at different levels: levels 8, 16 and 24 to be exact.

 

Net result is the same. Fewer potions.

 

If you can type and open the files, you can do this. Copy and paste the game files into another location. Extract them from there into another folder. Find the .sli file I mentioned and edit it. Save your edits into another folder. Copy them from there into Steam/SteamApps/Greedfall/DataLocal. Be sure to keep the name of the original file exactly as it was. The game will overwrite the vanilla files with anything inside that folder that is named correctly.

 

Hope this helps.

 

There is a mod that gives you easier access to 'legendary' weapons and rings, but I don't think that will help you at the start.

 

If all else fails... grin and bear it. Magic gets way better, I promise!

 

Beware, though! These edits might make it too easy for you later on in the game. You can increase difficulty, but I'm far from the best gamer and I've completed this as both mage and warrior on 'extreme', with no mods,, albeit after a lot of practice.

 

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