Jump to content

[Fallout 4]- Set NPC Home Anywhere - mod request


Desie

Recommended Posts

Hello everyone,

I am a previous Fallout 4, Amazing Follower Tweaks user and I am brokenhearted that the mod appears to no longer be maintained. It goes without saying that I no longer use that mod, but it does so many things that I cannot find in any other mod. Its greatest assets appear to be its downfall...but I digress.

One of the features I really loved about that mod is the fact that you could send an NPC to any home. I had 20 added in companions and they all had specific homes throughout the commonwealth, many of which were also modded in locations and houses that cannot be selected as a settler/NPC home within the vanilla framework.

I think it would be a great idea to create a standalone mod that primarily has that feature. This feature is beneficial because you can set a specific player home for NPCS to dismiss them to as their default location. That means you can even set these dismiss locations in the middle of a random street if you wanted to, but ultimately means you can dismiss them to specific places anywhere in the commonwealth [exteriors and interiors alike].

This mod would primarily be beneficial for managing the homes for extra modded in companions and extra modded in player homes. For example sending an NPC home to a modded in player home like various Goodneighbor player home or one of my favorites the renovated Marlboro Mansion player home (by Elianora). It would even be usefeul for a random location that is not modded, like one of the many Red Rocket derelict gas stations found in the vanilla game.

I hope everyone else finds this idea appealing and useful! Let me know what you think! I believe it would be a great addition to the Fallout 4 modding community.

Link to comment
Share on other sites

I would love to put up NPC's in various homes and settlements.

I used to use AFT but it drastically reduced the amount of mods I could have and caused random crashes which weren't good for survival.

Yes I am almost mind boggled that, that specific feature of AFT was not implemented anywhere else. I ended up using Unlimited Companion Framework because AFT just destroyed all of my companions A.I. in my last playthrough.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...