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How to make a syringe or spell powerful enough to affect all NPCs?

syringe spell magic effect magnitude npc

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#1
GrimGrim31

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I have run into a situation where NPCs are no longer affected by the syringes and spells that I created for my mod.  It doesn't seem to matter how large the magnitude of the Magic Effect is.  I made it 999 and it still was not powerful enough to affect the NPCs (ordinary settlers, Pack Captives at Nuka World, random raiders, and gunners).  My character in the playtest is level 108 so I assume the NPCs are the same.

 

Is there a way to make the syringe and similar Magic Effects work on all NPCs?

 

 



#2
Zorkaz

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Check out the corresponding MagicEffect and if there's a condition preventing you from doing so



#3
se7enraven

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What about attaching magic effect/spell to an explosion delivery system?  Just an idea.



#4
Fantafaust

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Can you describe how exactly they aren't being affected/how they should be affected? If they're resisting the effect somehow you can make it so it can't BE resisted.







Also tagged with one or more of these keywords: syringe, spell, magic effect, magnitude, npc

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