Something that could make the game look cooler, and take advantage of the engine capabilities on PC would be to add the point lights effects from MHW in Rise, one of the reasons I think they avoided using them in Rise was to avoid fps drops on the NSW.
But i'm sure these kinds of effects are possible in the engine considering that the little wirebug/fairy in the shoulder lights the map most of the time, the issue would be finding out a way to actually turn them on in most of the in-game effects, maybe this can be also turn on for other effects like Hits, CB phials, GL explosions and jet, Zinogre lighting, Teostra fire and explosions, Bombs, Narwa attacks, fireballs, Rajang energy beam, Valstrax attacks etc or even some map effects to make them look prettier.
I'll leave the link to a mod from MHW that changes the intensity of these hit effects, maybe it can be useful for anyone trying to make it work in Rise.
I think it is related to the .efx files, maybe the small fairy/wirebug effect can be compared to other .efx files in game and try to increase intensity and play around with them. I wish i knew more about that kind of stuff, but I'm too noob to move these files.
Edited by Pokellius, 31 January 2022 - 10:04 PM.