The dreaded MoveTo command, a very high risk and crash-prone command. It is something that has plagued previous mods of mine but also something that I find myself utilizing a lot (especially in my new project). The question? What are the alternatives to it?
So far, I find myself using Automatic Doors as a great way to counter the moveto command. However, this only works in tight spaces where an automatic door can be spawned into the world in a proximity that is close enough to quickly grab the player and teleport them to the next area. It is altogether a great solution to the moveto command but, like I said, is a very "specialized" solution. It can become tedious because I always tag my automatic doors and leave them disabled until I need them. Then I script them to spawn at the exact moments that they are needed. Basically, it rapidly becomes a lot of ABFireplaceDoorREF.disable and ABFireplaceDoorREF.enable.
I would like to dedicate this discussion to finding alternatives to MoveTo. If anybody has ideas, insights or experiences I'd love to hear them. The goal is to find anything that teleports the player, an NPC or an object to another cell / world space or same-cell area with as little glitches tacked on as possible.
Edited by ArxVallium, 31 January 2022 - 10:32 PM.