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No Escape Mod: Sealed Exit!


ReimuDaze

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No Escape Mod: Sealed Exit!

I know this may sound a bit sick, but what if in order to add somewhat more difficulty to the game and more urgency, there is a chance that the dungeon you enter locks behind you until it is clear, you know, after you beat the boss or find that room where the "cleared" sound always plays just before you loop back into the exit often?

I've been thinking of ways that this could be implemented, such as paralysis effect if you walk too close back to the exit before clearing, or contextual events which would take alot more work, I think the bigger challenge would be not breaking game quests that need you to get out.

With my current ability to mod all I could probably pull off is spawning doors themed after the environment, or "rocks" by manually adding them to certain dungeons so they lock behind you, I think they would need to setup an event that triggers an unlock. The idea is to stop you from running away with my ridiculous stamina in legendary difficulty when you realize 20 arrows is not enough to kill the bandit leader and you should have used game mechanics such as followers and tactics to beat the fake difficulty scaling. What do you think? Lets discuss this.

Edited by ReimuDaze
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