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GideoVames

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So I have followed multiple tuts and even AlexJV's video (really good tut) but every time I generate LOD for my extra world the LOD generates over the Tameriel Worldspace...

http://i1182.photobucket.com/albums/x445/bluesmurphs/2013-09-05_00002.jpg

 

http://i1182.photobucket.com/albums/x445/bluesmurphs/2013-09-05_00001.jpg

 

 

IDK what I am doing wrong... and in my actual world the LOD sucks and the map is a totally different shape then the actual map
http://i1182.photobucket.com/albums/x445/bluesmurphs/2013-09-05_00005.jpg

http://i1182.photobucket.com/albums/x445/bluesmurphs/2013-09-05_00004.jpg

 

Any help?

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I have help about the first problem ( LOD over tamriel LOD) you need to change the parent worldspace to none OR switch off the usage of data from LOD both in world settings.

Okay thank you.

 

So bassically I found out that I need to make my .esp a .esm in order to use oscape to generate LOD. I converted it and now I have a working LOD in my world.... but the LOD is still over the tameriel LOD. I haven't done your fix yet because I am not quite sure how I am supposed to create this mod. How do i make stuff if the esm isnt parented to the skyrim esm???

 

EDIT

Im dumb.... parent world space not parent Masterfile. Herp derp

Anyway... it is switched off. My world isnt parenting any other world spaces... and idk what you mean by "switch off the usage of data from LOD both in world settings."

Edited by GideoVames
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OK! Update. I figured out what went wrong.

In the Data>meshes and Data>texture folders I found the files for my worlds LOD... but I also found files for LOD under "Tamriel" folders. Those weren't there before. I must have accidentally not renamed the LOD generation to my world name the first time i generated LOD so it generated my LOD for the Tamriel worldspace XD

Now that I have fixed that I have found another problem. So in the map in my new world I have edited the cells you can move the camera in... but the clouds from the skyrim map are still there. I have seen mods to edit the cloud layer on the map (like the falskaar cloud mod) and I saw that he created a .nif and .dds in meshes and textures under a "sky" folder but I dont know how to make my own version.

 

http://i1182.photobucket.com/albums/x445/bluesmurphs/2013-09-06_00003.jpg

http://i1182.photobucket.com/albums/x445/bluesmurphs/2013-09-06_00002.jpg

http://i1182.photobucket.com/albums/x445/bluesmurphs/2013-09-06_00001.jpg

ALSO, from the highest mountain (and from my map) you can see the edge of the map :/ you can see the ocean cut off.... is there anyway to make the ocean look like it goes on farther without making my map bigger than +/-32 cells. And if there is no other way then how would I add more cells onto my map so I can add ocean and more mountains in the background?

I know these are a lot of questions but I need all the help I can get XD

Edited by GideoVames
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Okay so I've looked around all day an no real result. :(

I see a "cloud model" tab in the worldspaces menu in the CK... and I have found the mesh and texture that make the map clouds:
Textures>Sky>skyrimcloudsmap01.dds
Meshes>Sky>skyrimworldmapcloudbank.nif

But I have no idea how to edit these to fit my world. I opened the .nif in nifscope and looked at it but I have no idea how to use nifscop :(
I even looked at the falskaar map clouds mod (falskaar.nif) and I have no idea how I would shape the mesh to my worldspace.

Does anyone know how to do this????

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