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Changing biped slot on armor using texture set

biped slot texture original armor biped slot texture set change

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#1
TJHammersmith

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I'm trying to change an armor with a body and pants to just the pants.

 

I've changed the biped slot on the nil files from 32 to 52 and I've update the armor and armor addon using TES5Edit.

 

The original armor was one of a set of four using the same mesh, but using a different texture set for each armor.

 

Now that I've edited it, the mesh shows properly in game, but uses the wrong texture and doesn't appear to be picking up the correct texture from the set.

 

Can anyone let me know what I've done wrong and how to fix it?



#2
rkkn

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not enough information to know, but do note that if the armor addon has a texture specified, that will override whatever is in the nif. and the "3D Index" takes priority over the "3D Name". so you need to make sure it lines up with the order that's in the nif. removing a trishape, for example, will definitely change the order of the rest of them



#3
TJHammersmith

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not enough information to know, but do note that if the armor addon has a texture specified, that will override whatever is in the nif. and the "3D Index" takes priority over the "3D Name". so you need to make sure it lines up with the order that's in the nif. removing a trishape, for example, will definitely change the order of the rest of them

 

Thanks for the info - it's a bit over my head, but I found a work around by copying the textures around. I only wanted to use one of the texture sets anyway, so this worked for me (although it is a sloppy fix)







Also tagged with one or more of these keywords: biped, slot, texture, original, armor, biped slot, texture set, change

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