I'm trying to change an armor with a body and pants to just the pants.
I've changed the biped slot on the nil files from 32 to 52 and I've update the armor and armor addon using TES5Edit.
The original armor was one of a set of four using the same mesh, but using a different texture set for each armor.
Now that I've edited it, the mesh shows properly in game, but uses the wrong texture and doesn't appear to be picking up the correct texture from the set.
Can anyone let me know what I've done wrong and how to fix it?