Jump to content

AI Package works only 1 way


Ashenfire

Recommended Posts

I am confused why my created NPC will LOCK a door but will not UNLOCK

the same door.

 

1. No story manager or quest has been started. The area is meant for people

to come across and see them working hard on their farm.

Later on, when it all works; I will add a quest line.

2. I have created the NPC's sandbox package to go inside his home at 6pm.

3. I have used the console command to unlock the door 10 minutes before 6pm.

4. He will travel to the door and LOCK it. He will then go inside as the package dictated.

 

He will come outside at 5am like the package dictated but will not UNLOCK the door.

 

I have made sure no characters are in his area to lock the door unexpectedly.

I have made the cell friendly to a new faction I created.

The faction has 'can be owner' check marked.

The npc has the key to the house and it works.

 

My test character is loaded from the starting Bethesda screen by using 'COC' + nameofmymod.

 

What am I missing?

 

Link to comment
Share on other sites

  • 4 months later...

Well I am sad no one can respond to a question like this.

 

I found the answer.

I setup all parameters fine, the problem was that the package I used at six oclock, to go inside; was a sleep package.

 

NPCs will go outside after locking a door and will go inside later and leave the door unlocked.

That is true as long as the npc does not go inside and immediately sleep. Thats what my character was doing.

Now the NPC will go inside and sandbox with the door unlocked until he goes to sleep.

 

In reference-this was what convinced me of my theory.

http://www.youtube.com/watch?v=XZgFIkh8jLc

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...