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Ambitious idea for creating your own poses / animations for settlers / NPCs


Danstronghammer

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OK, so as most know, there are mods out there which contain poses and animations, which you can use on NPCs via console commands, rings that you equip them with, or via menus activated by your pip boy.

 

Well, what if you were able to pose and animate NPCs yourself, In game? This would be great for bringing a bit of extra life to your settlements.

 

I know this is a long shot, and I don't even know if it's possible, but hear me out anyway.

 

So would it be possible to use a framework, similar to the Cheat Terminal or Amazing Follower Tweaks, which is activated via the pip boy after aiming at an NPC, then loading a widget or holotape, or by adding conversation options to NPCs which give you an option to pose and animate.

 

This then opens up a command state similar to character customisation, but for the targeted NPC.

 

From this state you can then manipulate the NPCs hands, feet, limbs, head and torso to create your own poses. Once you''ve placed the NPC into the desired pose, you then lock in that pose, to prevent the NPC, from being able to sandbox as per normal once you resume playing.

 

You could than have an option to move the NPC so you can place a posed NPC anywhere you want and rotate them on all axis, to tweak the placement, as per Amazing Follower Tweaks.

 

So if it's possible to pose an NPC, why not take it further and animate them. If you activate a posed NPC, it gives you an option to reset the NPC, ie, have them resume normal sandboxing, unposed, or, animate the posed NPC.

 

I'm not sure how this would be possible, but perhaps by manipulating the limbs / torso etc, one at a time, during some form of recording phase, so you do one movement, set it, then a second limb, set it, then a third, and so on until you've made all the movements you want, then set those movements so they happen simultaneously. You can then do a second set, and however many you want, before finalising the whole manipulation so it repeats the movements when you resume playing.

 

As I said, I don't even know if this is possible, if it is, or anyone knows an easier way to do it, I'd be interested to hear.

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