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Mods Not Working In Game


UnworthyGold64

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I installed a collection and no matter what I do the mods never show up in game, I've tried downloading the game and collection multiple times, changing where there installed, clicking deploy mods and launching it through obse, also when I launch it through the oblivion launcher and click data files nothing shows up except the dlc. I'm at a loss on what to do so any help is appreciated.

Here's the collection https://next.nexusmods.com/oblivion/collections/bamu5s

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New, and clueless, to collections myself, but as they're installed through Vortex, this sounds like a Vortex (-setup) issue to me. If no plugins or master files show up in the Data Files as shown from the launcher, then none of the mods were installed (correctly).

 

Vortex isn't a virtual thing like MO/2, so the files (actually links, but the OS makes no difference between the two) should physically be present inside your Data folder and the Data Files dialog "must" show them. If they are not, then something went wrong during installation (or Vortex game/path setup).

 

The collection you used is massive. No single usual issue alone can cause what you describe. Replacement resources would not be used without a proper Archive Invalidation means, but you're missing more than only that, so that's not it right now. OBSE mods not doing their thing, because OBSE is not installed/set up correctly, is also not to blame for once, because there's way more than only OBSE-dependent plugins inside. If no files at all show up, everything I know screams "installation error" to me, either caused by the installation actually physically failing for whatever reason or the game paths not having been properly set up previously.

 

 

I may not be a fan of the scope of this collection, instructing folks to use multiple mod managers to install different mods, while with a bit of work in restructuring every mod in existence can be installed and managed with every manager out there, so you only ever need only 1, people mistaking the use of Wrye Bash for yet another manager, while it's only used for creation of a "bashed patch", an inevitability in heavily modded Oblivion games, and the introduction of a readily-made bashed patch inside the collection, while it's paramount to always re-create the patch after every change or addition to the list of mods every time and even 1 single additional mod in a person's load order prior to installing the collection with a ready-made patch can break it all, if it isn't re-compiled afterwards... but that's just my personal nitpicking from being old school myself and all that.

 

Your current most important problem right now is Vortex did not properly install these mods. Every future upcoming issue can be taken care of separately later, after that major one is fixed.

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