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NPC Animation Remix (DAR)


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#251
loomit

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In response to post #108561018.


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+1

#252
CHIMgarden

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In response to post #108561018. #108668628 is also a reply to the same post.


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No, it`s included in NPCAR now

#253
CHIMgarden

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In response to post #108623088.


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Hi! no, it is not a requirement, it was added by mistake, sorry for confusion! my mods can work standalone or together

#254
CHIMgarden

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In response to post #108564258. #108590753 is also a reply to the same post.


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There is a way:

Unlike EVG mods for example, in this mod new interesting animations assigned to appear after mt_idle.hkx was played and probability of playing is pretty low and will only happen if conditions are met.

To make sure mod is working you can go to any place with enchanting table and command your follower to use it. There is at least 50% chance to play new enchanting animation. It might not play right away - 50/50, you know - but you can command your follower again and see it eventually.



#255
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In response to post #108620333.


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Always nice to see you, Mur4s4me :)
Thank you for this advice!

#256
TikiPrime

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Seems to work! Thank you.

#257
Terenzz

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In response to post #108564258. #108590753, #108674153 are all replies on the same post.


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Thank you for this hint. There indeed seem to play different enchanting animations. In one, the NPC was "swirling" her hands around in the air. I guess that's no vanilla animation.

#258
Katzenklo

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Just Wanted to tell. The skeleton crashes still occur in 1.2 :) Normaly it would be a must have mod. But havin this mod in my modlist ist right now the only culprit for crashing... Allways the skeleton crash.

Edited by Katzenklo, 04 May 2022 - 02:01 AM.


#259
CHIMgarden

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In response to post #108886268.


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There is always something you can do :) You can try deleting folder 2099000100 and see if it will help (it might be enough to lighten the load)

I suspect addition of my mod was a straw that broke a camel's back. Portion of explanation I left on a GAR mod page:

placing offsetarmscrossed animation folders higher than mt_idle_shoulders folders will help to load more "sensitive" animations right away and prevent CTD. However it doesn`t mean DAR animation overload can`t crash the game after that - too many and/or too heavy animations on a slow enough PC can do that. Doesn`t mean DAR animations are evil, we just should stop adding more then you PC can process. Which is hard to do, because there are so many animations and they all can be added mid-playthrough 

There are a lot to say about this CTD with certain types of animations and I will share my thoughts after they are better formulated

#260
Katzenklo

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In response to post #108886268. #108917073 is also a reply to the same post.


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Thanks for the informative reply. And Again the technic limitation is on, dammit. But are you saying. With a better PC those crashes would occur less often?
Thats interesting to have i would call it such a "Hardware limitation". I will Try what you suggest! Thank you!




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