thank you for the reply!

NPC Animation Remix (DAR)
Started by
Site Bot
, Feb 17 2022 04:14 am
466 replies to this topic
#271
Posted 22 May 2022 - 10:47 pm

#272
Posted 23 May 2022 - 12:45 am

Good to know. Thanks for answering!
#273
Posted 25 May 2022 - 04:31 am

Hi i don't understand this patch if i'm honest, could you explain me? thank you
NPC Animation Remix (DAR) - adrenaline idles for player character patch
NPC Animation Remix (DAR) - adrenaline idles for player character patch
#274
Posted 26 May 2022 - 04:51 am

It is just a replacers for condition .txt files in DAR folders with slightly different conditions for this kind of animations to be played in game. Just adds it to player character, if health is not full, which is usually the case after combat, so I called it "on adrenaline idles". Will be seen for a short while and after that, when health is full, regular idles will play.
It will be better to call it "activator" instead of a "patch" to minimize confusion, I will correct that
It will be better to call it "activator" instead of a "patch" to minimize confusion, I will correct that
#275
Posted 26 May 2022 - 05:14 am

Fox says thanks
#276
Posted 27 May 2022 - 11:32 pm

I don't know why but the characters are T-posing for some reason.
EDIT: Nvm fixed it.
EDIT: Nvm fixed it.
Edited by tangyfreejack, 28 May 2022 - 01:15 am.
#277
Posted 07 June 2022 - 10:18 pm

Honed down the reason Nemesis crashes while building behaviours down to this mod.
#278
Posted 09 June 2022 - 12:54 pm

My mods don't touch behavoir files. I myself use Nemesis mods and DAR mods together no problem.
You can try disabling DAR mods before updating and launching engine and enabling back after that
You can try disabling DAR mods before updating and launching engine and enabling back after that
#279
Posted 15 June 2022 - 07:22 pm

looks fantastic thanks for your work!
anyone know if these animations can be converted to work w/ oldrim, or do anims work out the box like scripts?
anyone know if these animations can be converted to work w/ oldrim, or do anims work out the box like scripts?
#280
Posted 18 June 2022 - 01:54 pm

Thank you :)
Animations won't work without backporting, there is a tool to do that, some people already tried it succesfully with my mods. But beware of "file path is too long" problem!
Animations won't work without backporting, there is a tool to do that, some people already tried it succesfully with my mods. But beware of "file path is too long" problem!
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