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Mod idea - supply drops/ airdrops


MiniMania1

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Hi everyone,

 

I came up with an idea for a mod and I was wondering if one existed or someone could make it. I was thinking of an event/ radiant quest where a supply drop from the brotherhood of steel is landing somewhere on the map. You will have a certain amount of time to retrieve the airdrop before another faction arrives and claims the airdrop. These airdrops can contain random or specific items such as weapons, medical supplies, food, etc.

 

Lore:

Once arriving in the commonwealth, the BOS were limited on supplies and needed assistant. Therefore, the Citadel decided to send supplies via airdrops to the commonwealth. However, due to old world technology, the airdrop locations are not very accurate causing airdrops to drop randomly throughout the commonwealth. The transmitters for the airdrops do not become active until they have landed meaning there is no time to hang around when the loot is already out in the open for the taking.

 

If the BOS is destroyed the Citadel still sends out supply drops in hope of the remaining survivors being able to obtain and use the resources to get back home to the Citadel.

 

Solo airdrops:

The player will get a new radio frequency called "airdrop detector" and when activated a supply drop quest will begin. Without the radio on airdrops will still take place, however, you don't get the quest or quest markers for the location so you can still stumble across them if lucky. Maybe add some smoke like a flare to indicate when near. These airdrops will contain items as well as a *type of airdrop* airdrop package which can be unpackaged at a chem station to obtain more items or given to a faction quartermaster or even sold for a price at a shop.

 

Faction quest:

If you are working with factions or at least natural you can speak to a quartermaster or someone alike and get assigned a quest to recover the airdrop on behalf of the faction and will pay you an amount of caps depending on the danger. Danger will be determined by the risk of enemies already being there at the drop and how many and how equipped they are. You will be able to fail this quest which will result in the quest giver being disappointed and you not getting paid. A special items called airdrop package will spawn. This will need to be handed in to complete quest. However, this can be handed in to any faction instead betraying the original quest giver. (This could possibly play into some sort of reputation system maybe where the player can become friendly or hostile due to the airdrops.)

 

Stages of an airdrop:

Stage 1: Airdrop has landed. Signal goes out starting quest and creates a flare trail indicating the location. No enemies have arrived yet. Airdrop will be locked with a random difficulty lock.

Stage 2: After sometime enemies will begin to spawn around the airdrop. (Can be BOS but could also be any faction including raiders, gunners and even settlers from settlements.) Other groups may arrive and fight over the airdrop.

Stage 3: Airdrop is looted leaving little to no items left. Abandoned airdrop location stays around for a few hours before despawning. Enemies will leave and begin traveling to the nearest settlement/friendly location (depending on the faction) allowing you to catch up and still kill them obtaining the airdrop package.

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