AdventureGirl Posted September 12, 2013 Share Posted September 12, 2013 (edited) Hi, fellow Dragonborns :thumbsup: I found three mods for Proudspire Manor that I love, but I want to know how to get them to work without conflict/overwrite properly. These are the three mods:http://skyrim.nexusmods.com/mods/40478/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D40478%26preview%3D&pUp=1 Proudspire Manor TNF http://skyrim.nexusmods.com/mods/11903/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D11903%26preview%3D&pUp=1 Landscaped Proudspire http://skyrim.nexusmods.com/mods/24320/? Terrace Patio I did this type of method once before with the Breezehome house, but I don't remember how exactly. So, what I would like is to have the first mod (Proudspire Manor TNF) as my main mod. The second mod (Landscaped) is primarily for the lighting found outside, though the statues on the patio are nice. The third mod (Terrace) I want primarily for the fountain, since the original mod nor the landscaped mod provide one. I know load order has something to do with what has time to get overwritten and what not, so my question is this: How do I have the fountain from the terrace patio mod correctly integrated with the landscaped lighting mod and the main TNF mod? If I could have the statues from the landscaping mod with the fountain from the terrace mod united, that'd be awesome, but I realize that might not be possible. Again, the TNF mod is for the interiors, so the patio in the back having things removed is not an issue for me (though it is pretty, no doubt). I have not purchased Proudspire yet, FYI. Help me, please? :blush: Thanks!, -Ashley Edited September 12, 2013 by AdventureGirl Link to comment Share on other sites More sharing options...
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