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Do Jobs in Skyrim wich pay you by how well you did them


Garul

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So one of the things that i really missed in skyrim is, that there is no daily life job offers. If you are a master smith for example you could get sought out from people who want a really nice sword or you are more the mage type, maybe some famous warrior or a high clas store, wants to have something enchanted. Or maybe the locals want an alchemist who helps them with some healing potions.

 

There should be a mod wich adds a job system to skyrim, where depending on you're skill level, you get paid for what you do. The Smith in Riverrun allready says:" Hmm maybe i should make you my aprentice." oh by all means please do! I'll work hard for my money. Lets say the smith says he's out of swords and you should get working on restocking them. He gives you the materials and make 10 new swords. If you're a total beginner at smithing the best you can make for him will be some iron swords and as such, you won't get that much money for it. But as you progress, you can maybe make him some ebony swords next time and get paid much more. Maybe once in a while theres a special request from a rich customer who wants something pretty specific. If you can make it, then do it and earn the money.

 

Maybe the local taverns bard of choice got sick, and you happen to be a bard and have an instrument with you. You could go there and help them out with you're music. You guy's see where im going with this? This would very realistic and immersive, and totally awesome. Some jobs pay better than others, and in some you can get better, wich means more pay, like making potions or enchantin weapons for the town guards. Honestly im baffled that such a thing doesn't exist allready o.O it seems so obvious and desireable. Oh and of course there could allways be an option to choose getting the materials you need from youre employer but then you will get just paid by work hours or get everything youreself where you make more money of course because the emploer doesn't need to the materials himself.

 

So thats it not that i have much hope for even some reading this but at least i tried and i'd love it and endorse the hell out of it xD

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This is a good idea...I'd expand on it by adding any "job" that can be done by crafting/harvesting/smithing, etc. The higher your Alchemy, the often someone comes to you for a potion/poison, along those lines.
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  • 5 months later...

I'd love if this idea would work both ways. What i mean is that the player would be able to make special requests from merchants.

So if the player would like a special sword or something like that he would make the request at a smith and probally have to pay more gold than if he were to just buy it.

Also he would probally have to wait lets say a day or two for the smith to have made the sword so he could come retrieve it.

Thats just what i would like since I'm trying to make a character whom doesn't level that much up in smithing but it's getting kinda hard when i want the right weapons and armor.

 

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A lot like the Fable series? (you would not believe how much I've said that this week)

 

In my opinion it has always been that no game can beat Fable for its realism and immersion! (and considering its meant to be a crude English humor sort of game lol)

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