Awesome mod! I just wanted to find out what load order I should use for this mod if I am using the 3 mods mentioned in the stickied comment? Should this come after the crowd density and lod mods?

High Crowd Density Optimization
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#232
SStudios
Posted 23 May 2022 - 12:32 AM

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In response to post #106352753. #106358233, #106373738, #106429343, #106831453, #107318343, #107490343 are all replies on the same post.
This mod is awful. Im on an RTX and the city is completely empty of crowds.
Spoiler
Skater6453 wrote: New update is out now with an extremely well optimized High setting for those people that felt that 1.3 was a little too conservative with the preset. And they were right with 1.3 being set to around 60 percent of stock high settings with crowds and traffic on foot, and also 60 percent for traffic while driving and 80 percent for crowds. But now crowds and traffic while on foot are cranked up to 90 percent of the standard high setting, and while driving both are set to 85 percent. And now that the on foot settings are higher then the driving settings and are close enough together while driving means that there will now never be any despawning or respawning going on the background while the camera changes so its even more effficent now.
Spawning and Rendering ranges are also now up from its 110 percent before to now 200 percent! And the tweaked spawning system is still working even with these increased values with even more traffic and crowds variety and npc's are now just wondering back and forth on sidewalks and circling around in small areas to keep from despawning and even the extra traffic cars are just respawning on another street close by or coming back at the end of the street to try and keep the same models loaded and still keep from being seen respawning as much.
And the last bonus for this update is that since its made using the hdd mode while either being set to on or auto. While I was testing the mod earlier I found a file in Wolvenkit from the game that actually contains extra low detail models for consoles that are to be streamed in while moving at fast speeds. First I though it was some leftover mistake, but then I realized these are the textures you sometimes see on cars while using the hdd mode and driving really fast. And that they are being used for pc as well as the consoles for the hdd mode. So I got rid of them and the new override file is in the mod packed in the same Archive file. So now while you are driving fast in slow hdd mode the cars textures will now render properly and not fade in after you slow down. The cars lights can still be not fully loaded in at times but the texture themselves will always be rendered now. And there was also some npc textures in there as well so now you mostly wont see far away glowing people while walking around anymore in hdd mode cause their textures will now also be more rendered as well. This works really well with the increased ranges in 1.4 and also as another slight bonus the game now loads atleast for me with a gen4 M.2 SSD about 2 seconds faster.
Hope you all can truly enjoy now that there is a good preset for everyone I hope. And as I said before leave some feedback and lmk what you all think. And I will still do an extreme preset at some point but it will not be able to optimized like this and will only able to be run by the latest Top Hardware and will only be an optional file. This update is pretty much the absolute most I can push these settings for the main file for everyone to use with all different hardware.
Zirenity1 wrote: Maybe I'll mess around with it more but even with the new file I feel like the city is a bit empty and being on a 3080/5600X CPU I am used to the density. I removed it for now.
Can you also explain what the Optimized RTX user file changes? I didn't see much of a change, does it reduce or increase things?
Skater6453 wrote: I am sorry to hear that its not working well for you but thank you for trying it out anyway :) The goal is to Optimize while keeping as close to high as possible but I cant completely match normal high settings cause then certain extremely intensives parts of the map will dip in performance and smoothness again. Since I cant adjust per area yet, hopefully I can figure it out at some point in the future. My optimizations for now have to apply to the whole map. Maybe the extreme preset later on will be a better fit for you :)
And the rtx files in the AIO file do help increase things like the radius and details of sun and local shadows and clearer rtx reflections and some boosts to the ssao that rtx lighting uses and boosts up the range and resolution also of cascade shadows. And it also boosts fps a bit by optimizing things like global illumination, volumetric fog, and non player local shadows and reflections on other cars and windows and stuff, and reduces lighting breaking through geometry indoors, etc. Most things are increased with no performance hit and the things that are decreased for optimization are not noticed overall with their slightly lower quality.
Skater6453 wrote: Just uploaded version 1.5 so as usual would appreciate any feedback. Still trying to get this as a right balance for mostly everyone and also need to know if this update is too intensive for some people, even though it ran the exact same on my rig. It might be a bit heavy for others. Which if thats the case I will move it to optional files and restore 1.4 as the Main. Thanks
Simon2255 wrote: yaa... Its a bit intense on older systems. I think version 1.4 is the best fit for performance on lower end devices
spacecaseazh wrote: amazing . Put your finger right on it (English for found the problem) just what i needed along side the vorpex vr mod massive difference over time (or none now as you have fixed it entierly ) you may want to add VR to the discription (or title ) its a game changing mod for us nutters
Majestic253 wrote: I can confirm that, combined with the second mod it looks absolutely stunning, never seen night city so much full of people's and cars without performance drops, a must have for me.
Where are the mods to boost crowd density to realistic levels? We need MORE NPC's and crowds not LESS.
I don't care about people with a 22 year old video card who want the game playable with 5 npc's on screen
#233
SStudios
Posted 23 May 2022 - 12:43 AM

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nt
Edited by SStudios, 23 May 2022 - 12:44 AM.
#234
SStudios
Posted 23 May 2022 - 12:45 AM

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In response to post #106352753. #106358233, #106373738, #106429343, #106831453, #107318343, #107490343, #109625283 are all replies on the same post.
Do NOT install this mod if you feel the city is already empty on CROWD DENSITY=HIGH.
Spoiler
Skater6453 wrote: New update is out now with an extremely well optimized High setting for those people that felt that 1.3 was a little too conservative with the preset. And they were right with 1.3 being set to around 60 percent of stock high settings with crowds and traffic on foot, and also 60 percent for traffic while driving and 80 percent for crowds. But now crowds and traffic while on foot are cranked up to 90 percent of the standard high setting, and while driving both are set to 85 percent. And now that the on foot settings are higher then the driving settings and are close enough together while driving means that there will now never be any despawning or respawning going on the background while the camera changes so its even more effficent now.
Spawning and Rendering ranges are also now up from its 110 percent before to now 200 percent! And the tweaked spawning system is still working even with these increased values with even more traffic and crowds variety and npc's are now just wondering back and forth on sidewalks and circling around in small areas to keep from despawning and even the extra traffic cars are just respawning on another street close by or coming back at the end of the street to try and keep the same models loaded and still keep from being seen respawning as much.
And the last bonus for this update is that since its made using the hdd mode while either being set to on or auto. While I was testing the mod earlier I found a file in Wolvenkit from the game that actually contains extra low detail models for consoles that are to be streamed in while moving at fast speeds. First I though it was some leftover mistake, but then I realized these are the textures you sometimes see on cars while using the hdd mode and driving really fast. And that they are being used for pc as well as the consoles for the hdd mode. So I got rid of them and the new override file is in the mod packed in the same Archive file. So now while you are driving fast in slow hdd mode the cars textures will now render properly and not fade in after you slow down. The cars lights can still be not fully loaded in at times but the texture themselves will always be rendered now. And there was also some npc textures in there as well so now you mostly wont see far away glowing people while walking around anymore in hdd mode cause their textures will now also be more rendered as well. This works really well with the increased ranges in 1.4 and also as another slight bonus the game now loads atleast for me with a gen4 M.2 SSD about 2 seconds faster.
Hope you all can truly enjoy now that there is a good preset for everyone I hope. And as I said before leave some feedback and lmk what you all think. And I will still do an extreme preset at some point but it will not be able to optimized like this and will only able to be run by the latest Top Hardware and will only be an optional file. This update is pretty much the absolute most I can push these settings for the main file for everyone to use with all different hardware.
Zirenity1 wrote: Maybe I'll mess around with it more but even with the new file I feel like the city is a bit empty and being on a 3080/5600X CPU I am used to the density. I removed it for now.
Can you also explain what the Optimized RTX user file changes? I didn't see much of a change, does it reduce or increase things?
Skater6453 wrote: I am sorry to hear that its not working well for you but thank you for trying it out anyway :) The goal is to Optimize while keeping as close to high as possible but I cant completely match normal high settings cause then certain extremely intensives parts of the map will dip in performance and smoothness again. Since I cant adjust per area yet, hopefully I can figure it out at some point in the future. My optimizations for now have to apply to the whole map. Maybe the extreme preset later on will be a better fit for you :)
And the rtx files in the AIO file do help increase things like the radius and details of sun and local shadows and clearer rtx reflections and some boosts to the ssao that rtx lighting uses and boosts up the range and resolution also of cascade shadows. And it also boosts fps a bit by optimizing things like global illumination, volumetric fog, and non player local shadows and reflections on other cars and windows and stuff, and reduces lighting breaking through geometry indoors, etc. Most things are increased with no performance hit and the things that are decreased for optimization are not noticed overall with their slightly lower quality.
Skater6453 wrote: Just uploaded version 1.5 so as usual would appreciate any feedback. Still trying to get this as a right balance for mostly everyone and also need to know if this update is too intensive for some people, even though it ran the exact same on my rig. It might be a bit heavy for others. Which if thats the case I will move it to optional files and restore 1.4 as the Main. Thanks
Simon2255 wrote: yaa... Its a bit intense on older systems. I think version 1.4 is the best fit for performance on lower end devices
spacecaseazh wrote: amazing . Put your finger right on it (English for found the problem) just what i needed along side the vorpex vr mod massive difference over time (or none now as you have fixed it entierly ) you may want to add VR to the discription (or title ) its a game changing mod for us nutters
Majestic253 wrote: I can confirm that, combined with the second mod it looks absolutely stunning, never seen night city so much full of people's and cars without performance drops, a must have for me.
SStudios wrote: This mod is awful. Im on an RTX and the city is completely empty of crowds.
Where are the mods to boost crowd density to realistic levels? We need MORE NPC's and crowds not LESS.
I don't care about people with a 22 year old video card who want the game playable with 5 npc's on screen
This mod just reduces the traffic and NPC crowd density even more. It is for people with really bad PCs
#235
And0riel
Posted 23 May 2022 - 02:07 AM

And0riel
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In response to post #106352753. #106358233, #106373738, #106429343, #106831453, #107318343, #107490343, #109625283, #109625598 are all replies on the same post.
@SStudios
Spoiler
Skater6453 wrote: New update is out now with an extremely well optimized High setting for those people that felt that 1.3 was a little too conservative with the preset. And they were right with 1.3 being set to around 60 percent of stock high settings with crowds and traffic on foot, and also 60 percent for traffic while driving and 80 percent for crowds. But now crowds and traffic while on foot are cranked up to 90 percent of the standard high setting, and while driving both are set to 85 percent. And now that the on foot settings are higher then the driving settings and are close enough together while driving means that there will now never be any despawning or respawning going on the background while the camera changes so its even more effficent now.
Spawning and Rendering ranges are also now up from its 110 percent before to now 200 percent! And the tweaked spawning system is still working even with these increased values with even more traffic and crowds variety and npc's are now just wondering back and forth on sidewalks and circling around in small areas to keep from despawning and even the extra traffic cars are just respawning on another street close by or coming back at the end of the street to try and keep the same models loaded and still keep from being seen respawning as much.
And the last bonus for this update is that since its made using the hdd mode while either being set to on or auto. While I was testing the mod earlier I found a file in Wolvenkit from the game that actually contains extra low detail models for consoles that are to be streamed in while moving at fast speeds. First I though it was some leftover mistake, but then I realized these are the textures you sometimes see on cars while using the hdd mode and driving really fast. And that they are being used for pc as well as the consoles for the hdd mode. So I got rid of them and the new override file is in the mod packed in the same Archive file. So now while you are driving fast in slow hdd mode the cars textures will now render properly and not fade in after you slow down. The cars lights can still be not fully loaded in at times but the texture themselves will always be rendered now. And there was also some npc textures in there as well so now you mostly wont see far away glowing people while walking around anymore in hdd mode cause their textures will now also be more rendered as well. This works really well with the increased ranges in 1.4 and also as another slight bonus the game now loads atleast for me with a gen4 M.2 SSD about 2 seconds faster.
Hope you all can truly enjoy now that there is a good preset for everyone I hope. And as I said before leave some feedback and lmk what you all think. And I will still do an extreme preset at some point but it will not be able to optimized like this and will only able to be run by the latest Top Hardware and will only be an optional file. This update is pretty much the absolute most I can push these settings for the main file for everyone to use with all different hardware.
Zirenity1 wrote: Maybe I'll mess around with it more but even with the new file I feel like the city is a bit empty and being on a 3080/5600X CPU I am used to the density. I removed it for now.
Can you also explain what the Optimized RTX user file changes? I didn't see much of a change, does it reduce or increase things?
Skater6453 wrote: I am sorry to hear that its not working well for you but thank you for trying it out anyway :) The goal is to Optimize while keeping as close to high as possible but I cant completely match normal high settings cause then certain extremely intensives parts of the map will dip in performance and smoothness again. Since I cant adjust per area yet, hopefully I can figure it out at some point in the future. My optimizations for now have to apply to the whole map. Maybe the extreme preset later on will be a better fit for you :)
And the rtx files in the AIO file do help increase things like the radius and details of sun and local shadows and clearer rtx reflections and some boosts to the ssao that rtx lighting uses and boosts up the range and resolution also of cascade shadows. And it also boosts fps a bit by optimizing things like global illumination, volumetric fog, and non player local shadows and reflections on other cars and windows and stuff, and reduces lighting breaking through geometry indoors, etc. Most things are increased with no performance hit and the things that are decreased for optimization are not noticed overall with their slightly lower quality.
Skater6453 wrote: Just uploaded version 1.5 so as usual would appreciate any feedback. Still trying to get this as a right balance for mostly everyone and also need to know if this update is too intensive for some people, even though it ran the exact same on my rig. It might be a bit heavy for others. Which if thats the case I will move it to optional files and restore 1.4 as the Main. Thanks
Simon2255 wrote: yaa... Its a bit intense on older systems. I think version 1.4 is the best fit for performance on lower end devices
spacecaseazh wrote: amazing . Put your finger right on it (English for found the problem) just what i needed along side the vorpex vr mod massive difference over time (or none now as you have fixed it entierly ) you may want to add VR to the discription (or title ) its a game changing mod for us nutters
Majestic253 wrote: I can confirm that, combined with the second mod it looks absolutely stunning, never seen night city so much full of people's and cars without performance drops, a must have for me.
SStudios wrote: This mod is awful. Im on an RTX and the city is completely empty of crowds.
Where are the mods to boost crowd density to realistic levels? We need MORE NPC's and crowds not LESS.
I don't care about people with a 22 year old video card who want the game playable with 5 npc's on screen
SStudios wrote: Do NOT install this mod if you feel the city is already empty on CROWD DENSITY=HIGH.
This mod just reduces the traffic and NPC crowd density even more. It is for people with really bad PCs
I will disagree with your opinion. My setup is quite good (11700k, 3080 Ti OC, 32 GB RAM, 1 TB GEN4 SSD).
On RT Ultra Settings with DLSS set to "Balanced", High Crowd Density, @3440x1440p, my framerate oftentimes drops below 60 fps with occasional dips into mid 40s. Mid 40s for a top notch PC setup is quite poor performance that you would not expect.
This mod *can* help keep up performance near 60 while still making use of advanced visual features such as Psycho RT which uses not-seen-anywhere-else multiple-bounce-lighting global illumination.
#236
And0riel
Posted 23 May 2022 - 02:21 AM

And0riel
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In response to post #107348253.
Hi,
Spoiler
Majestic253 wrote: Hey, thank you for you work, I just want to say that most of the settings used in your ini file are no longer used or changed in update 1.5, so most of the tweaks will not work in game with the latest update, I can share with you my updated commands for 1.5 and later if you need that, but you can find it online too, let me know.
Cheers, MJ :)
I am interested in your updated version of the optimization/ tweak config files. Could you give me a DL link?
Thanks
#237
And0riel
Posted 23 May 2022 - 03:27 AM

And0riel
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In response to post #107702118.
Hi,
Spoiler
mongoose3736 wrote: Hi, could anyone help clarify the following (from the mod description):Specifically, what is the difference between spawn range and spawn radius??While in a vehicle spawn range again has been increased , for less noticeable pop in. And spawn radius has been decreased for more cars to spawn closer to you to make up for their overall density being reduced for performance.
Context: I always drive in FPP and very often use free look to check my surroundings (hoping for working mirrors one day). Because the engine can spawn cars directly in front as long as they're not in view, this generated a lot of "bulls*** moments" where I'd look to the side to change lanes with no one in front, only to immediately crash into a car that just spawned in when I look back to the front. I've been looking for a way to prevent this issue as reliably as possible for a while. I'm separately interested in this mod but I'm unclear on whether it would make things better or worse based on the above statement.
I just checked the content of the .archive file and it contains several .csv configs. None of the lines mention something like a "spawn radius", only spawn range. So I am also wondering what the mod author meant to convey with his explanation.
#238
Skater6453
Posted 27 May 2022 - 04:19 AM

Skater6453
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In response to post #106268703. #106268873, #106271653, #106288738, #106289703, #106290723, #106291583, #106292023, #106292043, #106293573, #106294248, #106294573, #106294798, #106295098, #106295118, #106296238, #106296543, #106297998, #106304473, #106373778, #106478623, #107423748, #107457223, #107922513 are all replies on the same post.
Yup that how it works G4Z89 :)
Spoiler
jglory71 wrote: Endorsed!
Moreover, I think (and I am no expert) combining" two mods" may have solved the problem that has been plaguing CDPR for a long time...and that is a realistic traffic and crowd density that would simulate a city (like NY City - I used to live there) where millions live.
Here goes...
I tried the, "Improved Traffic_NPCs Draw Distance and density at Cyberpunk 2077 Nexus - Mods and community (nexusmods.com)" before and it cause some serious drop in my fps so I dropped it. My rig: Ryzen 7 5800X RTX3070. Then comes your mod. It IS a phenomenal work...really, however, I wanted the look and feel of a NY City traffic and crowds. SO OUT OF CURIOSITY, I put both mods together. The former, at the very top --> "aa_DDVanilaPlusXXXXX" followed by your mod "ab_CrowdsAndTrafficTweaks.archive". Again, I am no expert, but I can't really argue with the result...I got the best of both mods. High density traffic and crowd with NO noticeable drop in fps. I almost dropped both mods because this time, I realized how much I hated NY traffic. LOL.
I played for 30 to 40 minutes straight...no hiccups...zooming in and out of Corpo Plaza, Watson, near the area where V met Jackie during the Ripper Doc quest. Walked, run, and drove everywhere, did some cyberpsycho thing...everything is sweet. ALL THIS while traffic and crowds where high. I mean I had to use a motorcycle just to get through traffic.
Just my observation and phenomenal work sir.
RickThedope wrote: You can do even better with this on top https://www.nexusmods.com/cyberpunk2077/mods/3844?tab=files
I am using it with this mod and have fantastic results .
Skater6453 wrote: Thank you so much for all the kind words and glad that this mod has helped you out like how I knew this game could be enjoyed with just some tweaks. I just updated the mod cause I made a mistake with a decimal during final testing. Its fixed now and has more npc's and variety with slightly better performance then before. Try it out and see what you think and how it works with your other mod as well :)
BlackSunIT wrote: I confirm this and suggest to be sticky (if Skater6453 wants)
This one with distance vanilla plus from Improved traffic (top priority) fix spawning and 2d distant cars with a minimal fps loss
OHMAR wrote: How do I give priority to a mod?
Skater6453 wrote: I agree that those two mods work great along with my mod and that this will be made sticky for others to know to stack up all these mods for a great experience :)
TheXXI wrote: I believe one of the mod isn't being used in your process. From the get go some of those mods share the same files don't they?
I invite you to unpack/uncook all those mods, check the files they're using, and repack without the unwanted duplicates. The 7k dl density mod whatever, with the comic sans description, is absolute garbo, two of the three files in the mod have vanilla values. Dude slapped two modifs together, said uh it runs and packed it without removing what wasn't needed.
His description and ongoing hiatus is a testament to his "work". It shouldn't be used, I even went to do my own mod (unpublished) because he didn't answer me.
Simozz141 wrote: I was wondering what was up with Daniklite. The mods seemed really promising but Daniklite didn´t really explain everything they change. The improved vegetation lod makes the lod´s look so much better but it causes an error with npc´s to have lod textures when literally next to them. I already gave up on the lodbut I guess I have to give up on the draw distance aswell.Hold.
Skater6453 wrote: I have checked the distant 2d car mod already since im using it as well in my mod list while I was testing and making my mod and can confirm it doesnt share any files and works fine alongside mine. The draw distance and density I will check more closley but from what ive seen so far it doesn not share the same files and instead has its own lod presets and the increased populations are more a result of tweaking those lod's rather then the actual density presets that mine edits. But like I said I will double check and make sure all is compatible with all versions of his mod but I will not make any changes to his mods nor will I include them with my mod. As that would be all up to him to do if he so wishes. I am sorry to hear about your problems with him and his file structure but I will go ahead and make sure that both his and my mod play nice together for you :)
Skater6453 wrote: Ok Im sorry about that. I was thinking previously of another mod that I was checking compatibility with. Its another lod mod I checked the other day and confused it with this one the DD Lite one. The dd lite one does indeed conflict with 2 of the files but one file it doesnt and increases the traffic a bit when paired with my mod. I will do some testing and mess with the traffic to improve it for my mod itself so maybe this one wont need to be used. But for now it still can be used for an increase in traffic count only but my mod has higher priority so it will fix all of the other values like I said in the description still. There is one main area I use for traffic count testing to keep it optimized and thats the underpass in corpo plaza leading to pacifica between 12 to 5pm. That area is demanding as hell to drive through on stock settings at 4k can murder framerate down to a crawling pace like 25 fps. So thats what I base my traffic count on is that area to keep it over 60fps for there and the whole city. I will tweak as much as I can but if it starts to affect performance in that area again I will leave it before that point at where it is cause I got to think of the optimization of my mod alone first. So again for now I will say it can be used but at a risk of unoptimized driving through the city depending on other in game settings ,mods, etc.
Skater6453 wrote: Simozz141 Have tried out the LOD Improvements mod? Thats the mod I checked the other day and its compatible with mine but with the lower presets to keep things running smooth.
BlackSunIT wrote: Rename the one you want to prioritize...
in alphabetical order the higher is the winner... a>b>c and so on...
Simozz141 wrote: I have not tried lod improvements, I remember when it was released but never tried it out. Need to change that now.
BlackSunIT wrote: All lod mod are actually broken on 1.5 version...
they cause glitches on npcs and broken shadows.
Simozz141 wrote: Ah damn...
Skater6453 wrote: Damn ok. I wasnt sure if they were still working or not.
BlackSunIT wrote: if you could find a way to implement the vanilla plus traffic and the improved draw distance from the daniklite mod along with your new spawning system and, furthermore, optimize the crowd in some particularly heavy areas for the cpu (japantown, corpo plaza et etc) this would turn into the mod of the year (and you should also contact CDPR to sell them your refined system LOL)
Skater6453 wrote: I need to learn which files to mess with to adjust LOD but I really hope to be able to mess with and implement that in the future as well. Also Im not sure if its possible to adjust certain areas but if there is a way I hope I can find it and mod it as well cause I agree that would be awesome!! But for now its just optimized the same for one and all areas. Great news though is that the work on all the density settings is almost done and it actually worked!! The days of performance loss on all density settings for everyone is about to be over! Im just finishing up adjusting Traffic for the High setting but medium and low are already dialed in.
Skater6453 wrote: The update is now uploaded :) Took a while to get the traffic set up right.
andyro1990 wrote: Yep combo of the 3 is killer
zoso21 wrote: agree ! Like you guys mentioned before - these 3 mods combined is brilliant !
hedlesfinding wrote: I still don't understand how to combine all three mods. Can someone reply with a clearly stated stepwise guide? Please <3
G4Z89 wrote: @hedlesfinding
You dont. Just download the main file and install as any other mod.
Then when you choose low/medium/high crowd in game settings, this mod then optimises whatever you pick.
Thats how i understand it anyways.
Steffele wrote: Many thanks for all your good work here, the modders first, but also sharing your experiences. After many hours of playing Cyberpunk with heavy lagging going in to the map and also heavy stuttering after some playtime, it seems I had solved it for me. Your solution of combining these two mods here with wolfenkit and your inis here fits well for me. I play now with my 3060ti in 4K with RT im medium with around 40 fps. The lagging in the maps are there but now not so long. But much more important, these heavy fps looses after some times are history. I had first try only your mod here, but it seems for me it makes less peoples and cars in the city. So I had made a new archive with the second mod here and now is the city full again but in a much more stable run. So thumps up here.
Edited by Skater6453, 27 May 2022 - 04:21 AM.
#239
Zweite93
Posted 16 June 2022 - 10:11 PM

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Good mod if you looking to increase performance at the expense of crowd density, I've tested it on r7 5800x and areas where my fps would occasionally dipped below 45 stays at fixed 60 with mod on. Unfortunately crowd density drop is too noticeable for me, city just feels empty.
#240
Simboubou
Posted 01 July 2022 - 08:19 AM

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Question about this mod. I'm trying to reduce the crowd related CPU load in areas like Tim's diner, where my FPS just TANKS.
Can this be achieved with this mod (or other in changes) ?
Like, having less pedestrian or just stop spawning and despawning them that much ?
Can this be achieved with this mod (or other in changes) ?
Like, having less pedestrian or just stop spawning and despawning them that much ?
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