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Crash log help


benyamin95

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Hello there beautiful TES5 community .

i have crash problem , last time i have played i had no problem , but today i can load any save file without problem , but when game wants to to autosave or i try to save the game (from any save file) , game crashes. i have no knowledge reading the Skyrim log file . i pase the log here if you guys can help me solve the problem.

 

 

 

​​[03/02/2022 - 06:49:03PM] Papyrus log opened (PC)

[03/02/2022 - 06:49:03PM] Function UpdateItemTextureLayer in the empty state on type NiOverride does not exist. Function will not be flagged as callable from tasklets.
[03/02/2022 - 06:49:03PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[03/02/2022 - 06:49:03PM] Memory page: 128 (min) 512 (max) 153600 (max total)
[03/02/2022 - 06:49:05PM] Cannot open store for class "fissinterface", missing file?
[03/02/2022 - 06:49:12PM] [ahzconfigmenu <AHZConfigMenu02 (09010FDC)>] INITIALIZED
[03/02/2022 - 06:49:12PM] [ski_activeeffectswidget <SKI_ActiveEffectsWidgetInstance (06000822)>] INITIALIZED
[03/02/2022 - 06:49:12PM] [ski_activeeffectswidget <SKI_ActiveEffectsWidgetInstance (06000822)>]: Updating to script version 2
[03/02/2022 - 06:49:12PM] error: Native static function ForEachMorphedReference could find no matching static function on linked type NiOverride. Function will not be bound.
[03/02/2022 - 06:49:12PM] error: Native static function GetMorphedReferences could find no matching static function on linked type NiOverride. Function will not be bound.
[03/02/2022 - 06:49:12PM] [sKI_FavoritesManager <SKI_FavoritesManagerInstance (0600082A)>]: Updating to script version 2
[03/02/2022 - 06:49:12PM] [sKI_FavoritesManager <SKI_FavoritesManagerInstance (0600082A)>]: Updating to script version 3
[03/02/2022 - 06:49:12PM] Setting pet and player relationship to ally
[03/02/2022 - 06:49:12PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>] INITIALIZED
[03/02/2022 - 06:49:12PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 2
[03/02/2022 - 06:49:12PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 3
[03/02/2022 - 06:49:12PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 4
[03/02/2022 - 06:49:12PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 5
[03/02/2022 - 06:49:12PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 6
[03/02/2022 - 06:49:12PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 7
[03/02/2022 - 06:49:12PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 8
[03/02/2022 - 06:49:12PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 9
[03/02/2022 - 06:49:12PM] VM is freezing...
[03/02/2022 - 06:49:12PM] VM is frozen
[03/02/2022 - 06:49:12PM] Reverting game...
[03/02/2022 - 06:49:16PM] Loading game...
[03/02/2022 - 06:49:16PM] warning: Property Act_DoActionOnlyOnce on script DLC2dunNchardakPedestalScript attached to (0401D4C9) cannot be initialized because the script no longer contains that property
[03/02/2022 - 06:49:16PM] Cannot open store for class "_WorldMap_SetMapOnLoad", missing file?
[03/02/2022 - 06:49:16PM] warning: Unable to get type _WorldMap_SetMapOnLoad referenced by the save game. Objects of this type will not be loaded.
[03/02/2022 - 06:49:16PM] Cannot open store for class "_WorldMap_MapSettingsQuest", missing file?
[03/02/2022 - 06:49:16PM] warning: Unable to get type _WorldMap_MapSettingsQuest referenced by the save game. Objects of this type will not be loaded.
[03/02/2022 - 06:49:16PM] warning: Could not find type _WorldMap_MapSettingsQuest in the type table in save
[03/02/2022 - 06:49:16PM] warning: Could not find type _WorldMap_SetMapOnLoad in the type table in save
[03/02/2022 - 06:49:16PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 35257 doesn't exist in the in-game resource files - using version from save
[03/02/2022 - 06:49:16PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 35254 doesn't exist in the in-game resource files - using version from save
[03/02/2022 - 06:49:16PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 137762 doesn't exist in the in-game resource files - using version from save
[03/02/2022 - 06:49:16PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 137763 doesn't exist in the in-game resource files - using version from save
[03/02/2022 - 06:49:16PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 35255 doesn't exist in the in-game resource files - using version from save
[03/02/2022 - 06:49:16PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 35256 doesn't exist in the in-game resource files - using version from save
[03/02/2022 - 06:49:16PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 35253 doesn't exist in the in-game resource files - using version from save
[03/02/2022 - 06:49:17PM] VM is thawing...
[03/02/2022 - 06:49:17PM] InitWidgetLoader()
[03/02/2022 - 06:49:17PM] USSEP 4.2.3 Retroactive Updates Complete
[03/02/2022 - 06:49:17PM] USSEP 4.2.4 Retroactive Updates Complete
[03/02/2022 - 06:49:34PM] Error: Object reference has no 3D
stack:
[ (0001E68C)].Sound.Play() - "<native>" Line ?
[ (000375A1)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ?
[03/02/2022 - 06:49:35PM] VM is freezing...
[03/02/2022 - 06:49:35PM] VM is frozen

 

 


 

Thanks in advance.

Edited by benyamin95
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For what it's worth from someone who knows nothing :- I found that Autosave was somehow corrupting the game and causing a crash, so I have turned them off. In Settings, Gameplay, I have turned off Save on Travel/Rest/Wait and the game is more stable now. Just have to remember to save manually instead. I still have a CTD when using the W button for extended periods of travelling sometimes ( I Don't like 'fast travel') but generally it is a lot more stable without Autosave. Don't know if that helps.

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For what it's worth from someone who knows nothing :- I found that Autosave was somehow corrupting the game and causing a crash, so I have turned them off. In Settings, Gameplay, I have turned off Save on Travel/Rest/Wait and the game is more stable now. Just have to remember to save manually instead. I still have a CTD when using the W button for extended periods of travelling sometimes ( I Don't like 'fast travel') but generally it is a lot more stable without Autosave. Don't know if that helps.

i tried it , unfortunately did not solve the problem , even quick save and manual save crashes my game . any type of save crashes my game.

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Sorry to hear that. It sounds like your game is corrupt in some way. Can you start a new game or can you load a previous save when things were working normally?

i can start a new game , and i can load all of my save files , only problem is saving , first milisecond of saving process game crashes . should i update to AE ? can i repair gamefiles with the current version ?

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I'm not sure if updating to AE is a good thing. I know many mods that are for AE also are for the latest SE version as well. Could this be a mod problem? Do you have many mods installed.? I don't know enough to know if you can repair gamefiles.

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