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Super Slow Casting


Richard21Magnus

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Hey folks, I just recently tried getting back into one of my characters recently, a mage. However, now I'm running into an issue that he takes FOREVER to conjure up any spell. A simple apprentice lightning bolt spell usually takes 1.2 seconds to charge up to cast.... now its taking him a solid 6+ seconds just to summon it into his palm.

This is a bit breaking, and I've gone through all my mods to fix this, but nothing seems to be effecting it, yet my spells are completely unusable at this rate.

 

Anyone else run into this issue?

 

(Trying to list my mods, but can't seem to find where I can get a mod listing for the Nexus Mod Manager)

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Maybe you have game corruption from uninstalled mods, try to start a new game with the same mods active to see if it still takes 6+ seconds to open up a spell.

Personally I am using SPERG which also sometimes causes a 2+sec delay before you can equip a spell, but its never 6+ seconds and it only happens rarely for me.

As for posting you mod list, run BOSS and copy the entire report it gives you on your installed mods, that should do the trick.

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After some testing, I'm finding charge spells (Ice Spike, Lightning Bolt, Fireball) seem to be the only ones effected. The only magic altering mod I use is Skyrim Redone, and I tried removing the mod and testing it, only to find even without it, it takes me a god awful long time to cast a simple spell like that.

 

All other spells seem to work just fine.

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Here's the list.

 

 

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

Skyrim.esm Active
Update.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
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Contains dirty edits: 619 ITM, 82 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
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HearthFires.esm Active
Contains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
Dragonborn.esm Active
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Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
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SPIKE.esm Active
Hideout.esm Active
Warning: Original file was released before the Creation Kit (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch).
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Bash Tag suggestion(s): {{BASH: Delev, Relev}}
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Note: Adds music but also contains textures and meshes. Loose files will override them.
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Bash Tag suggestion(s): {{BASH: Relev, Delev}}
Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.
Note: If you have a problem with aiming try to install this mod.
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Note: fVisibleNavmeshMoveDist=12288.0000
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lightsheljarchenhall.esp Active
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ClimatesOfTamriel-Interiors-Warm.esp Active
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The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

  • Animal World.esp Active
  • beast_race_stewards.esp Active
  • Undeath.esp Active
  • Lakeview_Extended.esp Active
  • HelmetToggle2.02b.esp Active
  • Malkavs Museum.esp Active

 

 

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Well you could have removed all the extra text for easier reading, but just disabling a mod that changes spells does not work if you test it on an ongoing game, those scripts are still active in your game and running as usual.

So if you really want to find out what is the cause, you need to start a new game and make sure those mods that change spells are not active, then enable them one by one to see which one might be causing it.

I know, troubleshooting with the method of elimination is very time consuming, but thats the pain that comes with mods.

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