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[Campfire] Can't harvest firewood from trees in The Reach

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#1
xavier69

xavier69

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[The Nexus Forums' Preview Post button just ate my post so I'm rewriting it from memory, I'll try to be as polite and thorough as the first time but please bear with me]

 

 

I am having difficulty most noticeable as being unable to harvest firewood in The Reach with Campfire's gather wood power, though I am not convinced that the problem is with Campfire itself so I am asking for help here.

 

When I am in an area with visible trees, such as large portions of The Reach (though not necessarily unique to The Reach), I get a message that there are no trees nearby to harvest from.  I do realize it is a deliberate design choice of Campfire that some regions are too sparse, but the process of what areas qualify is somewhat opaque and I'm not sure if I have a hidden mod conflict which I don't realize affects this.

 

As a possible workaround, I have tried installing the mod https://www.nexusmod...ition/mods/9816.  It is an older mod which is new to me.  GWR appears to work in other regions (for example on some but not necessarily all trees outside Riverwood), though in these areas Campfire has no issue finding trees.

 

In my current save, the nearby trees appear to be mostly TreeReachTree02 [TREE:000B8A74].  Nothing appears to be overwriting this entry nor most (any?) other tree records from Skyrim.esm, and this TREE is on the appropriate FormIDList in GWR.  When I swing a weapon at the Reach tree, I do not get any visual or audio effect from striking the tree (which I do on "working" trees), and no wood from GWR.  I cannot walk through the tree, so as far as I can tell "Collision" is "On".

 

I do not intentionally have any mods which are changing vanilla trees, but my mod list is fairly complex and contains a significant number of landscape, texture and mesh mods so it is possible that something is changing these trees without me realizing it.

 

Again, it may be that I'm in an area with no useable trees as a deliberate design, but the failure of GWR to recognize the trees as well has me suspicious.  Also, harder to test but Hunterborn's Forage for "Firewood" seems to fail without a message in the same regions.  If it is a known bug, or a conflict from my mod list, I would greatly appreciate some guidance on narrowing down the source.

 

Thank you in advance.

 

My current active Mod List from MO2:

 

Spoiler

 

My current Load Order:

 

Spoiler

 

Update:  There are some trees in The Reach area I'm in that GWR does work on, such as some dead stumps, but every instance of that particular ReachTree02 seems to not work, so I don't know if I just picked a flavor of tree to test on that is deliberately excluded, or if it is supposed to work.

 

Updated update:  I am increasing convinced that this is two separate, unrelated "issues" -- GWR simply seems a bit hit or miss, no pun intended, on what counts as a tree (or at least, a tree's hitbox); Campfire meanwhile simply has its own way of deciding when there are  enough trees, even if the criteria aren't always clear.

 

  I do still wonder if TreeReachTree02, and possibly other trees I have not yet identified, are creating or at least exacerbating these issues.


Edited by xavier69, 15 March 2022 - 01:13 PM.


#2
xavier69

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Took a few months to figure out, but solved my issue:

 

The new seasonal trees from Turn Of The Seasons need to be added to the tree FormID lists in both Campfire and GWR in order for these trees to be recognized as harvestable for either mod.







Also tagged with one or more of these keywords: campfire, deadwood, firewood, trees, harvest

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