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Lich phylacteries


Deathlocked

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Basically, can someone make a mod that makes it so that any random item in a dungeon in loot that has Lich in it or Liches can have a sort of Phylactery Script attached to it corresponding to a pre-recorded record that records how many Liches are in said dungeon that makes it so that until said item/s with a phylactery script is destroyed A Lich Cannot die, and is merely Ko'ed or dies and Resurrects Undead Rise Style.

 

This way, not only are Liches more hard to fight ingame, but it means that some item loot in a Dungeon might have to be destroyed if you wish to clear it.

 

In further updates, skills could link in with this to help you identify items with the Phylactery script so you can dispatch of the,

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  • 1 month later...

nice concept but it whouldnt make liches a little overpowered, i mean you will only kill it once you destry the item, but if you make so that the lich i killed normaly but regenerate after a while and dont dye definetly intil you find the item, it could work.

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  • 1 month later...

nice concept but it whouldnt make liches a little overpowered, i mean you will only kill it once you destry the item, but if you make so that the lich i killed normaly but regenerate after a while and dont dye definetly intil you find the item, it could work.

That's generally the idea. Liches are supposed to be incredibly overpowered members of the undead, and if you couple a feature such as this with say, a few monster mods of choice, Dynamic Leveled List's And MMM's Undead Rise, and Let there be darkness and darker dungeon mods, Undead dungeons would actually be somewhat scary say the least.

 

And generally speaking, compared in a broader sense to a Demi-Lich a Lich with a phylectary is tame by comparison.

 

Actually, a Demi Lich Monster Mod would be great, all someone would need are stock gems and Skull meshes to make the .NIF for one to be added.

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