
#1
Posted 21 March 2022 - 12:04 AM

#2
Posted 21 March 2022 - 12:26 PM

Yes you need to setup and run xLodGen for landscape LOD and DynDOLOD for object and tree LOD
On the guide you linked look at Sheson's post with links to DynDOLOD info
I have an ancient potato but my Skyrim is set up well and runs on medium between mostly 50-60 fps, I generate DynDOLOD with medium settings.
If you're new to modding I can give you a list on how to get this game running well and looking good on a potato.
Edited by Dashyburn, 21 March 2022 - 12:27 PM.
#4
Posted 28 March 2022 - 04:27 AM

Whoa, l have Nvidia GTX 660 Ti 2GB GPU which is not great but you have even less to work with.
UPOT (Unofficial Performance Optimized Textures) This will assist you greatly https://www.nexusmod...tion/mods/21166
Skyland AIO 1K textures, half the size of the games default textures and look brilliant (load after UPOT so it overrides UPOT, don't install landscape)
https://www.nexusmod...tion/mods/34179
Cathedral Landscapes https://www.nexusmod...tion/mods/21954
Cathedral 3D Pine Grass https://www.nexusmod...tion/mods/42032
Grass FPS Booster, works incredibly well https://www.nexusmod...tion/mods/20082
eFPS https://www.nexusmod...tion/mods/54907
Try these out and let me know how they go, the cathedral landscape and grass are more performance friendly than vanilla, in the grass FPS booster .ini set iMinGrassSize =128 for maximum FPS boost but not a great deal of grass is visible, or try 100 for a good boost and decent grass.
Also tagged with one or more of these keywords: potato, lod, sse, texture, distant, nearby, quality
