Jump to content

Photo

Vault Door Test

creationkit fallout4 scripting vaultdoor

  • Please log in to reply
5 replies to this topic

#1
BangARang2016

BangARang2016

    Journeyman

  • Premium Member
  • 38 posts

Alrighty guys, so here's the deal: I followed this youtube tutorial to create and script a vault door. Did everything to the T according to the tutorial and had a fully-functional vault door. However, I goofed up on trying to get an elevator to work, and decided to scrap the whole project and start over from scratch. However this time around, no matter what I do, I cannot get this vault door to function at all. I was wondering if there was maybe something that the game is holding onto from the previous project that might be conflicting with the new one?

 

I've provided my plugin file below, along with it's necessary assets. Maybe one of you might can test it to see if it works on your pc or perhaps maybe discover something I've overlooked? I would really appreciate it. 

 

You can get to the cell with the vault door by going to the console in game and entering "COC Vault86a". There will be two vault door consoles with a vault door and six klaxon lights that should light up during the open/close sequence.

 

**You must have the Vault-Tec Workshop DLC installed to load this plugin!**

 

All help is greatly appreciated!

Attached Files



#2
pepperman35

pepperman35

    Old hand

  • Members
  • PipPipPip
  • 836 posts

Why you are texting are you coc'ing to the location fresh or are you trying to test it from a save file?  If the later you might try cocing to the location from the main menu and see how it behaves.



#3
BangARang2016

BangARang2016

    Journeyman

  • Premium Member
  • 38 posts

Already tried that. Even went back and cleared all my saves. Door still wont budge.



#4
vonBennett

vonBennett

    Old hand

  • Members
  • PipPipPip
  • 611 posts

I actually used this same tutorial about a year or so ago to go with my Vault 111 settlement. It was a lot to take in but I watched as I created step by step and it work great for me. However, given your situation, did you load up a previous save outside of the vault ( considerable distance away) and then normally travel 9((don't fast travel)l to the vault and then try and open the vault door? I know with elevators, the Creation Kit doesn't like you installing them, then loading a saved game in the same cell;. You have to start outside of the area and then move to where it is at so the cell can reload normally. I don't know....just spitballing :mellow: .



#5
BangARang2016

BangARang2016

    Journeyman

  • Premium Member
  • 38 posts

I've done this, too. Has anybody actually tested my plugin to see if it works? 



#6
BangARang2016

BangARang2016

    Journeyman

  • Premium Member
  • 38 posts

I'll take that as a no. Seriously, all I asked is for someone to test the plugin. If it didn't work for you that answer would have been great help. But no, you all would rather just spout suggestions that any half-minded modder would have already tried. That's what's wrong with this community. Not like the early days where people actually gave a damn. Ya'll have just gotten lazy. It's almost like you look down on people who are trying to put together new content. I'll figure the s*** out myself. Thanks for nothing.







Also tagged with one or more of these keywords: creationkit, fallout4, scripting, vaultdoor

IPB skins by Skinbox
Page loaded in: 1.054 seconds