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Runic diversity! Make it your own!


Devalut

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Well gentlemen, ladies, what levels of runes do we have?

Aoe
And more aoe
The difference?
Types of damage

But what if you could make a rune your own?

Set up a hallway with multiple spells that wreak havoc at unsuspecting opponents?
Well bioshock 2 already had this idea, but we could go farther with it!

Much like bioshock's cyclone trap, runes would work the same but with a base rune that grows in power and diversity depending on what you cast on it.

This brings into the game a number of runes that will allow you to customize your own traps that suit your situation:

1) Basis Rune: This acts as the staple to rune creation, casting any spell on it will change it accordingly; however, direction plays a major role!
- placing a rune on the ground and casting flames at it will make the rune that deals three times as much damage as flames (almost as if you casted flames at them for three seconds)
- Doing the same as last time but placing it on the ceiling or walls will cast flames from the rune as if you were there casting it (for a total of three seconds!)
- Fire bolt will do even more damage than flames but when cast on the ceiling or wall it will cast a fire bolt in the opposite direction (Fireball will do the same, much stronger if placed on the ground.)
- Basis rune also marks the target for 3 seconds with detect life on that single target allowing you to know which trap has been set off!
-all matters of magic schools will be similar to the examples with fire magic.

IMPORTANT: Basis rune also can be a chain reaction spell, casting basis rune over and over on different places will cause the first rune to trigger the rest instantly
So in a sense you could very well have a pressure plate type rune that casts a fire ball!

IMPORTANT 2: Basis runes with no spells attached can be triggered by you!

2)Conjure runes: Casting a summon spell such as flame or frost or any of your choosing will spawn that very creature at that location causing the summoned unit to target the victim your sprung it. However! These summons are bound by the magic you drew on the surface therefore they will appear hostile but last for only a quarter of their time or half your conjuration level if it's a permanent summon

3) Alchemical runes: (but really just basis rune!)
These require a little more time prep!
- placing a potion or even poison and casting basis rune on it will consume the potion/poison into the rune causing those to pass over it to take it's effects in an aoe.
- This is useful for spreading potion effects on your allies that you don't have the spells for!
- Casting this on the walls or ceiling will shoot a dart loaded with it's poison/potion effect!

Runes will also have a new way of being used, there is no limit to how many runes, however each additional rune currently out deducts 5 maximum magicka from your base pool, and this stacks multiple. (i.e. having five runes will deduct 75 magicka from your base pool) However you will not need to worry about runes sapping your magicka as leaving the cell or casting rune consumption will remove previous placed runes

SO GO OUT THERE AND START RUNE'EN THE PLACE

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