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Please help me find what's causing crash.


jugger47

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This is the first time I've ever had such an issue with mods before that have left me completely stumped on what to do so forgive me if the formatting is hard to read, the HTML file of the better exception window is over the limit of 250KB so I couldn't just attach it here. Basically I've tried to individually turn off all the mods and no matter what I do it always crashes If I click anywhere on the campaign map or even press a single key. I can only seem to get past the crash for a bit if I click on a nearby town and go into it, after that though it will crash when I leave the town or type a key.
I've tried the better exception "check for XML typos" and the only supposed errors are a few XML's in the atmosphere folder.
The worst part about finding what mod is screwing everything up is at some point, If I load a save while playing it will corrupt (or so I think its corruption, can't move without crash like I said above) the past 40 minutes or so of saves and It makes it even more difficult to find out which mod is causing it because it's giving me next to no information and I can't easily go back and try the mods one by one. I'm hoping that maybe its the mod order? Could someone please help me, I've been trying to fix this for hours now on my own.
- Reasons
Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.
- Inner exception
Source: No module
No inner exception was thrown
- Callstacks
Inner exception callstack:No inner exception was thrownOuter exception callstack: at Helpers.PartyBaseHelper.HasFeat(PartyBase party, FeatObject feat)
at TaleWorlds.CampaignSystem.GameComponents.DefaultPartySpeedCalculatingModel.CalculateFinalSpeed(MobileParty mobileParty, ExplainedNumber finalSpeed)
at TaleWorlds.CampaignSystem.Party.MobileParty.ComputeSpeed()
at TaleWorlds.CampaignSystem.Party.MobileParty.ComputeNextMoveDistance(TickLocalVariables& variables, Single dt)
at TaleWorlds.CampaignSystem.Party.MobileParty.TickForMobileParty(TickLocalVariables& variables, Single dt, Single realDt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
- Installed mods (Order: Top=First, Bottom=Last)
+ Harmony (version: v2.2.1.78)
+ UIExtenderEx (version: v2.1.13)
+ BetterExceptionWindow(version: v4.1.1)
+ ButterLib (version: v2.1.1)
+ Mod Configuration Menu v4 (version: v4.6.0)
+ Native(version: e1.7.2)
+ SandBox Core (version: e1.7.2)
+ Sandbox (version: e1.7.2)
+ CustomBattle (version: e1.7.2)
+ StoryMode (version: e1.7.2)
+ Bandit Militias(version: v3.4.11)
+ True Parties (version: v1.0.1)
+ Raise your Banner (version: v4.6.0)
+ Character Reload (version: v1.7.2.0)
+ MCAmazonBody (version: v1.0.2)
+ Distinguished Service (version: v5.1.0)
+ AdoptCompanions (version: v0.0.1)
+ Efficient Smith (version: v1.7.2)
+ Tournaments XPanded3(version: v1.7.2)
+ Party Screen Enhancements (version: v1.6.7)
+ My Little Warband(version: v1.7.2)
+ BannerLib (version: v0.0.9)
+ Fourberie(version: v4.1.0.1)
This is the beta 1.7.2 Version of Bannerlord while using the BUTRLoader (Launcher).
I would post my saves but they are way over the limit allowed here..... so here is it on mega-https://mega.nz/file/WgdVkDyT#O1I-CsqDmCBGHo6aUjoAqY7p0NZIjfYd7FbxZgIe8Bg
And it was just working last night at least until you click and try to move anywhere to press a type, and now out of nowhere after not even touching it for a while it crashes while loading.
I...I don't understand....

 

If you need anything else from the exception window or some other info to help, please ask me. I just wanna complete this campaign with an hour older save of this without this happening in the future again.

And bare in mind I could literally play this same campaign with a older save about 40 mins ago and as long as I don't load a save while on the campaign map, it won't cause this seeming corruption of 40 minutes worth of saves, except for one time last night I attacked a lord and it caused the same exact thing, though that was only once out of probably nearly 100 encounters.

 

Update: In the mean time I've deleted and reacquired the entire atmosphere folder from steam, here's hoping it does something and those were ACTUAL errors...

Edited by jugger47
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