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ref.activate player stopped to work


Pellape

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Something is preventing actors to activate the player. I can include a modlist if that helps.

 

If the player has any Chameleon spells, it casts them constantly if someone activates the player or follow the player and gets to close, approx. 200 or 250.

 

I just made a spell that removes all Chameleon and adds them back. But without the Chameleon spell, the NPC just stand there, well at least that will allow Benirus to get to the door I guess in the Benirus Manor quest... :/ Otherwise with the Chameleon spell activated, he stops in the middle of the pathway, just standing there and we have to manually move him to the door, with Moveto player... :/

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