Hey Nexus, long story short I'm trying to make my own set of conditions for fancy energy weapon spells/enchantments, but I'm attempting to implement them in an admittedly unorthodox way.
Basically, without altering each and every energy weapon by hand, tinkering with the player's critical chance, or fiddling with the Global Crit Effect variable or anything of the sort, I'm trying to see if I can make the player and the player alone, have some sort of perk or condition that can apply zappy/melty effects on a keyword basis, not via weapon enchantments or already existing critical effects.
For example, the Alien Blaster has the AlienDisintegrationEnch to disintegrate things with blue flames, but that applies to everything killed by it, all the time, including stock bashes for kills. That just isn't quite what I'm going for.
Is there a way to make a perk / ability / spell / enchantment / magic effect / script / quest detect something in the vein of say,
"if the player has the perk '[MyCustomPerk]', then apply [MyCustomDisintegrationEffect] to whoever they just killed when they kill something with ANY weapon that has keyword [WeaponTypeLaser]"?
(and I intend to make multiple conditions so plasma does the goo effect, laser does red ash, institute laser does blue ash, etc, but I need to know if this is even possible first)
Here's an artistic interpretation that can probably illustrate what I'm trying to convey better than my words can
I suspect it would have to be a script and/or quest as some people do, but I'm wondering if this is totally do-able in a very simple way I'm just overlooking.
TL;DR energy weapons have cool kill effects and I want to make a perk that makes the player always do them, but in a very hands-off way that doesn't involve changing a ton of things by hand.
Edited by CatsWithMachineGuns, 10 April 2022 - 05:02 AM.