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Valheim+++


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#1
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Valheim+++

Vanilla plus modpack for me and my friends. Biggest changes are classes and magic, also a bunch of QoL upgrades. Read desctiption!

#2
drakrochma

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Hi,

 

seems like tehre are at least 2 errors in the mods you use.

So far, I was not able to track which mods cause these errors.

 

First Error, when trying to pick coocked meat from a cooking rack:

[Error  : Unity Log] MissingFieldException: Field 'CookingStation.m_spawnOffset' not found.
Stack trace:
(wrapper dynamic-method) CookingStation.DMD<CookingStation::SpawnItem>(CookingStation,string,int,UnityEngine.Vector3)
CookingStation.RPC_RemoveDoneItem (System.Int64 sender, UnityEngine.Vector3 userPoint) (at <94f274a921864d9db4f1d2703c897047>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <695d1cc93cca45069c528c15c9fdd749>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Delegate.DynamicInvokeImpl (System.Object[] args) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Delegate.DynamicInvoke (System.Object[] args) (at <695d1cc93cca45069c528c15c9fdd749>:0)
RoutedMethod`1[T].Invoke (System.Int64 rpc, ZPackage pkg) (at <94f274a921864d9db4f1d2703c897047>:0)
ZNetView.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData rpcData) (at <94f274a921864d9db4f1d2703c897047>:0)
ZRoutedRpc.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData data) (at <94f274a921864d9db4f1d2703c897047>:0)
ZRoutedRpc.InvokeRoutedRPC (System.Int64 targetPeerID, ZDOID targetZDO, System.String methodName, System.Object[] parameters) (at <94f274a921864d9db4f1d2703c897047>:0)
ZNetView.InvokeRPC (System.String method, System.Object[] parameters) (at <94f274a921864d9db4f1d2703c897047>:0)
CookingStation.OnInteract (Humanoid user) (at <94f274a921864d9db4f1d2703c897047>:0)
CookingStation.Interact (Humanoid user, System.Boolean hold, System.Boolean alt) (at <94f274a921864d9db4f1d2703c897047>:0)
(wrapper dynamic-method) Player.DMD<Player::Interact>(Player,UnityEngine.GameObject,bool,bool)
(wrapper dynamic-method) Player.DMD<Player::Update>(Player)

First line: "CookingStation.m_spawnOffset"
Is it possible, that in the first line there is an "m" after the dot, that should not be there?

 

 

second error:

Seems like the game tries to spawn something but constantly causes errors:

[Error  : Unity Log] MissingFieldException: Field 'SpawnSystem.m_spawners' not found.
Stack trace:
(wrapper dynamic-method) SpawnSystem.DMD<SpawnSystem::UpdateSpawnList>(SpawnSystem,System.Collections.Generic.List`1<SpawnSystem/SpawnData>,System.DateTime,bool)
(wrapper dynamic-method) SpawnSystem.DMD<SpawnSystem::UpdateSpawning>(SpawnSystem)

First line: "SpawnSystem.m_spawners"
Is it possible, that in the first line there is an "m" after the dot, that should not be there?
 

 

Do you know how to fix this or which mods cause these errors?






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