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Essentially looking for a business mod that allows roleplaying. (I know lumberjack and miner are available in the vanilla game, but those are really boring.)

 

Guard Duty:

-get paid by jarls/guard commanders/the city for patrolling/arresting criminals (pay could be based on the amount of time you serve as a guard)

-generates random events like thieves within cities or those notorious bandit raids Skyrim's always talking about but never happens

-allows the option of investigating the skooma trade

-allows the option to arrest people (not kill) and fill up the jail

-can be sent out on bandit raids

-allows interrogation dialogue options to question suspected criminals

~not a fixed quest line, more like random events like those that happen in the wild or radiant quests

~could be repetitive, but guard duty isn't for forever; more like a break you take from adventuring

~HELP KEEP SKYRIM'S INTEGRITY AND SECURITY TO ITS MAXIMUM~ :D

 

Fisherman:

-get paid by the shipping company or work independently

-have fishing pole/net/boat

-catch fish (listed under food instead of ingredients)

-sell in wild, to citizens, or to shops (you become a supplier and sell your fish in bulk)

-possilbity to catch legendary or prize fish which you mount as trophies, sell, or release back into the wild (which allows for that prize fish to reproduce and increases chances of finding more prized fish :D )

~creates a little mini-game for fishing

~MAKES SKYRIM SMARTER BY PROVIDING ITS PEOPLE WITH OMEGA 3~ :]

~EXPANDS THE SKYRIM MARKETS WITH TASTY SEAFOOD~ :D

 

Chef:

-culinary school to train your "cooking" skill (could be a perk, or like the "Become a Bard" mod, the cooking skill is counted separately from the perks: http://skyrim.nexusmods.com/mods/31680//? )

-work for innkeepers, stalls, jarls or yourself (independent chef)

-sell your food to customers that come to your inn/jarl's castle/restaurant or go around looking for customers out on the street (stalls)

-open a restaraunt/street stall of your own and allows you to manage it

-adds more cooking recipes

-adds more useful food effects

~makes cooking actually useful

~GIVES TO SKYRIM A CULINARY EXCELLENCE AND EXPERIENCE~ :D

 

Priest:

-paid by jarl/town/lead priest in temples

-enhances temples and make them more dynamic

-adds temples and more shrines

-allows what kind of priest you want to become (holy priest like Vigilante of Stendar or Daedric Worshipper)

-allows desecration and sanctification of shrines of other deities for religion points or "faith" points (a skill that can be integrated into the perk tree or separate like the "Bard" skill from the "Become a Bard" mod)

-allows management of temples

-allows healing of people (more active during the civil war when more people are getting hurt)

-can visit people's homes and bless them or heal the sick that are too poor/sick to come to temples

-spread religion among bandits or other people

-allows for the option of donating gold/equipment/supplies to charity/temples and increasing your "faith" points (serving as a priest, though, will give you the most amount of faith points)

-maybe allows for a cure to werewolf-ism and vampirism

~INTEGRATES THE RELIGIONS OF SKYRIM INTO A PIOUS JOB~

 

Blacksmith/Fletcher:

-clients come to you and asks for items/weapons

-fulfill those orders and sell to clients

-help influence the civil war (if you create more weapons for Stormcloaks, Stormcloaks with have more weapons)

-work along ship city blacksmiths as apprentice or co-partner

-start own smithy and set up own shop (work independently and you set the price)

-grind and fortify armors of citizens/town guards to make money, but also making guards stronger

-if good enough, people start talking about you and you gain reputation throughout the holds and more clients

-if really good, you can become the jarl's personal blacksmith and gain advantages like "get out of jail free"

-weapons and armors crafted using the skyforge are maybe +10% stronger

~ALLOWS FOR A NON VIOLENT ALTERNATIVE TO SUPPORT THE WAR~

 

Courier:

-paid by the city, jarl, or the mail recipient

-adds post offices (or maybe a "mail section" to taverns because there weren't post offices back then)

-travels throughout Skyrim to deliver letters (usually to cities, but potentially to towns)

-get royal emblems or nice mounts

-if really good, can get guards that follow you (does not replace your vanilla follower spot, though, so you have your regular follower +1 or +2 guards that help protect the "super important" message you're carrying)

-job says you can't read the letters but if you're a bad courier, you can open the personal letters or business documents and get an insight of Skyrim's vast dynamism

-radiant quests and events: e.g. deliver letter to Sven. You open the letter because you're devious and learn from the letter that the Sven is invited to a party. You now know there's a party and can either crash it, impersonate Sven and show up, or just deliver the letter.

-influence peace treaties: e.g. (SPOILER ALERT) Whiterun during the Civil War sends a courier to Solitude to pledge allegiance to the Imperials. If you're that courier, you can not send the letter at all and Whiterun will not receive any help from the Imperials during the Stormcloak invasion. (END SPOILER)

~CONNECTS THE VAST WORLD OF SKYRIM WITH LETTERS~

 

Stylist/Weaver:

-paid by shop/jarl/town/yourself

-open up shop to sell clothes

-allows the use of linen cloth to make clothing

-adds many variations of clothing (color, type, maybe size, etc.)

-adds factors to clothing (material of clothing affects price, so a dress made out of silk is more than one made out of tundra cotton)

-sells clothes to customers that browse your shop or make clothes for specific clients

-arrange sets of clothing for those fashion-oriented customers and get paid more

-enables fashion shows in Skyrim

-affects your appearance: e.g. if you're really stylish in your clothing, people will like you more and sell ingredients for less

~ADDS A LITTLE POP CULTURE FOR THOSE NON-RELIGIOUS PEOPLE~

 

Librarian:

-could be a minor job that works like the vanilla lumberjack/miner

-is different from collecting the book and selling it to the librarian at Winterhold, you actually are the librarian; you don't go out and hunt for books

 

Current jobs that exist in mod form that I know of:

--------------------------------------------------------------------------------

Become a Bard (http://skyrim.nexusmods.com/mods/31680//?)

-make a living as a bard and spread the lore and joy to all of Skyrim

 

Become a Skooma Dealer (http://skyrim.nexusmods.com/mods/37404/?)

-illegal and tricky profession, live life a skooma affiliate and make quick money

 

Nirunis Bussiness Plans (http://skyrim.nexusmods.com/mods/18366/?)

-allows for prostitution in Skyrim; because this mod doesn't make YOU a prostitute, it's not necessarily a job, buts it's an immersion start

 

RE - Real Estate (http://skyrim.nexusmods.com/mods/37774/?)

Skyrim Tycoon Reloaded (http://skyrim.nexusmods.com/mods/34959//?)

-live the management lifestyle of a landlord or tycoon; adds the economic and investing portion to the game

 

Hunting in Skyrim - A Huntering Guild (http://skyrim.nexusmods.com/mods/18866/?)

-expands the hunting experience and adequately allows for life as a farmer

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