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Imperial Fort Battlements


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#41
skyfall515

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In response to post #108397408.


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Thank you! The grass in the Tundra is a personal version of Folkvangr (green version) with some custom edits and assets.†

#42
invinoveritas99

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At last: actually defendable forts (except against the DB... but anyway).†

#43
Derwan

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I like the look of these, but the vanilla structures already had battlements of a sort. There's raised and lowered parts of the railing, which result in really uneven battlements.

#44
azraelalghul

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Awesome mod, but I think I've enountered an issue at Fort Greymoor. Best I can work out of it is that the collision data for one of the crenellations is still present, whilst it's mesh is not visible.

I've linked a video that better describes what's happening.
https://imgur.com/a/3EHdqcl

#45
skyfall515

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Hi! Youíre right! Oops my mistake. I know exactly what happened ha, during my testing I found out that Bethesda loves to use that tower mesh as a place where walls and stairs meet, so I had to remove one of the merlons. And I see now I forgot to regenerate collision on that :) Iíll get this fixed! Thank you for the helpful report.†

#46
skyfall515

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In response to post #108409013.


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Hi! Thank you! You are right, In vanilla, the towers have lengthy tall sections that you canít shoot from. They had maybe 3 or 4 spots in total where you could shoot. In my head canon my edits look the part of aged and ruined merlons. To look perfect Iíd have to make more extensive mesh edits. If people are interested, I can look into doing this :)†

#47
Derwan

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In response to post #108409013. #108411268 is also a reply to the same post.


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I'd definitely be interested in this!

#48
azraelalghul

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In response to post #108409493. #108410923 is also a reply to the same post.


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Ah cheeky Bethesda, but glad to hear it's a straightforward fix as I don't think I can go back to the old forts now.

#49
skyfall515

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In response to post #108389613.


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Hi Lexifer! Thanks for the kind words. Iím very much looking forward to your screenshots†

take care man!†

#50
skyfall515

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In response to post #108409493. #108410923, #108417023 are all replies on the same post.


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The collision on that one tower mesh has now been fixed in update 1.1 :)

Edited by skyfall515, 23 April 2022 - 04:54 AM.





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