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Skyrim SE and Fallout 4 Creation Kit now available on Steam


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#61
Disarray82

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In response to post #108951943. #108974723, #109074408, #109074588, #109127058, #109127083, #109148078 are all replies on the same post.


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Did you try reinstalling the f4se launcher?

#62
HazakTheMad

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In response to post #108951943. #108974723, #109074408, #109074588, #109127058, #109127083, #109148078, #109152023 are all replies on the same post.


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Are you sure you didn't make a shortcut to the default launcher on accident?

#63
JonRobins

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In response to post #108951943. #108974723, #109074408, #109074588, #109127058, #109127083, #109148078, #109152023, #109152108 are all replies on the same post.


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so i got the CK fixed but now when i open it, only the render window shows up. The cell view window or other windows don't show up at all. They are all ticked in the view tab too. I haven't touched any settings either. This all happened by itself

Edited by JonRobins, 11 May 2022 - 05:54 PM.


#64
JonRobins

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In response to post #108951943. #108974723, #109074408, #109074588, #109127058, #109127083, #109148078, #109152023, #109152108, #109156738, #109200753 are all replies on the same post.


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:|

Edited by JonRobins, 12 May 2022 - 01:29 AM.


#65
JonRobins

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In response to post #108951943. #108974723, #109074408, #109074588, #109127058, #109127083, #109148078, #109152023, #109152108, #109156738, #109200578 are all replies on the same post.


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Yes, that worked but now when i open the creation kit, the only window that opens besides the interface is the render window. all of the windows are ticked in the view tab. is there any other way to get them to pop back up?

#66
perchik71

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In response to post #108620453. #108631003, #108631768, #108659628, #108662803, #108664838, #108684093, #108701093, #108775998 are all replies on the same post.


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?I will only add one hopeful request, whomever jumps in to update Nukems tweaks for AE CK, PLEASE take a look at the Fallout4 similar mod, the ck updates mod, it has a darkmode style, and its so wonderful and gentle on the eyes. I bet you could take the style code and move it over with minimal issues being they're so close, and the differences between fo4 SSE CK are not in the underlying GUI style code.

Nukeem and I use the same system for replacing the rendering mechanism, but there is a difference in my project with a more complex structure, moreover, it is identified from the color scheme, for this reason you can apply a light theme and any other.

First of all, should be the whole UITheme, which says how to draw and what to draw, it depends on my WUI classes.

So need to refine a lot DarkMode.cpp in the Nukeem project. And without the above modules, it will take another six months of development, for one programmer.

Edited by perchik71, 14 May 2022 - 08:36 PM.


#67
hakchy

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In response to post #108620428. #108622218, #108677703 are all replies on the same post.


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oh i see, thx you so much for helping me

#68
ThePonyLover92

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In response to post #108663898. #108736998, #108754138, #108891573, #108933053, #108938203 are all replies on the same post.


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So, I just downloaded it and had the same issue. Entered in the value and it still isn't working, any ideas?

#69
hawksbill

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In response to post #108663898. #108736998, #108754138, #108891573, #108933053, #108938203, #109714438 are all replies on the same post.


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This worked. Entered 1946180 as an override in MO2. Thank you. The creation kit seems more stable now as well.

Edited by hawksbill, 29 May 2022 - 03:21 AM.


#70
Magolor7

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I keep getting the "Scene editing will not be available as the FlowChartX DLL failed to register successfully" and I'm not sure how to fix it. Both the FlowCharX DLL and the Creation Kit Application that I downloaded from Steam are together in the same folder. That's how the Creation Kit Application downloaded from Steam; I didn't manually move the files so they are in the same driver.  I've tried running as administrator and the same problem occurs. If anyone can help me out, it would be much appreciated? Thank you.




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