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Import custom kf to 3ds max


Greggy7734

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Hello! I've been trying to create custom animations for Skyrim. Made a working idle animation but I can't import this custom animation (kf file) back into 3ds max - getting 'improper file format' message.

 

Animation is based on xp32 maximum skeleton, but I'm not sure this is relevant. I think the problem is with my export method. In tutorials a read/watched, modders export their anims using havoc content tools. i tried to do so, but I was getting a T-pose when put back into game. Instead i used niftools to export animation into kf format, then convert into hkx. This way it works OK. Still, as I said I can't get that kf back into max to make more anims based on new idle due to this error.

 

Anyone knows what I did wrong? I'm totally new into 3d stuff. Thanks in advance :)

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