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How to add generated files to mod archive created with xLodGen ?


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Ive managed to generate lod for a new world space (island ) and tested and it works but havent figured out how to add the generated files into the packing process .

Do i simply go into each folder and grab all the loose files and add them ?

Or do i add them separately with proper file structure (data/textures/terrain/mymod etc. ) with my esp and Ba2 files ??and zip the whole package ?

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The way I do it, using the external archiver (Fallout4/Tools)

Create a folder called

Meshes/Terrain/WorldspaceName

Textures/Terrain/WorldspaceName

LODsettings/Worldspace.lod

 

and then I pack it individually into the already existing archives. Make sure to add the "Meshes" and "Terrain" folder, not the subfolders when using the archiver tool.

Also make sure you don't have .DDS compression enabled when using the archiver I found it always really buggy and it messed things up.

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The way I do it, using the external archiver (Fallout4/Tools)

Create a folder called

Meshes/Terrain/WorldspaceName

Textures/Terrain/WorldspaceName

LODsettings/Worldspace.lod

 

and then I pack it individually into the already existing archives. Make sure to add the "Meshes" and "Terrain" folder, not the subfolders when using the archiver tool.

Also make sure you don't have .DDS compression enabled when using the archiver I found it always really buggy and it messed things up.

Thanks for the reply bro...

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The way I do it, using the external archiver (Fallout4/Tools)

Create a folder called

Meshes/Terrain/WorldspaceName

Textures/Terrain/WorldspaceName

LODsettings/Worldspace.lod

 

and then I pack it individually into the already existing archives. Make sure to add the "Meshes" and "Terrain" folder, not the subfolders when using the archiver tool.

Also make sure you don't have .DDS compression enabled when using the archiver I found it always really buggy and it messed things up.

Just a clarification cause i saw various vids abiut this and it confused me as far as methodology goes...

Create 3 different saves with the archiver2 with the folders you mentioned above and then add those files to the rar/zip i usually make ?(inside a data folder with the esp and the main.Ba2(previs) ? is that correc t ?

The problem is when i want to save what do i save them as ?... I will already have a mymod - main.ba2 from the ck... and textures make their own (mymod - textures.ba2 ) so how do i save the meshes and settings ?

Edit:

The folders you suggest i make are already made by xLodGen with all the above in each of them... So how do i take those and add them to an archive.

 

Im going to try to add all the files into the packing process in the CK and see if their folders/paths are maintained .

Update...

Its worked by adding all the files during the CK packing/archive creation.... (tested by removing previously generated files from the data folder so all it had to load was the esp/texture ba2 and main ba2 ...

Also checked the files with BAE and everything is in the archives...

Edited by greekrage
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