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[LE] Make an NPC's mouth not move during Dialogue?


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I'm working on dialogue right now and i'm needing a bit of help. I'm wanting to make it so that It appears another NPC is talking off-screen when i'm speaking to another, basically chiming in to the conversation. Is there a way to make the NPC i'm talking to not move there mouth at that point in the conversation?

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Approach I would probably use is to give a blank .... line to the npc you want to not move lips, and do a Say() call with the InPlayersHead argument as true

 

If I needed a plan B for the lip thing I might consider Actor.EnableAI(False) to freeze him a moment completely. Would have to play with things I guess and see how it goes

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e

 

If you don't generate a 'lip' file for the line, the NPC will not move there lips when the line is played. eve

even when you dont have audio for it?
If you don't provide an audio file then any lip generated would be blank and no lips would move. But what would be the point if you want the NPC to speak.
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