I'm working on dialogue right now and i'm needing a bit of help. I'm wanting to make it so that It appears another NPC is talking off-screen when i'm speaking to another, basically chiming in to the conversation. Is there a way to make the NPC i'm talking to not move there mouth at that point in the conversation?

4 replies to this topic
#1
Posted 10 May 2022 - 11:10 PM

#2
Posted 11 May 2022 - 09:07 AM

If you don't generate a 'lip' file for the line, the NPC will not move there lips when the line is played.
#3
Posted 12 May 2022 - 09:41 PM

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If you don't generate a 'lip' file for the line, the NPC will not move there lips when the line is played. eve
even when you dont have audio for it?
#4
Posted 13 May 2022 - 01:29 AM

Approach I would probably use is to give a blank .... line to the npc you want to not move lips, and do a Say() call with the InPlayersHead argument as true
If I needed a plan B for the lip thing I might consider Actor.EnableAI(False) to freeze him a moment completely. Would have to play with things I guess and see how it goes
#5
Posted 13 May 2022 - 06:00 PM

If you don't provide an audio file then any lip generated would be blank and no lips would move. But what would be the point if you want the NPC to speak.e
even when you dont have audio for it?If you don't generate a 'lip' file for the line, the NPC will not move there lips when the line is played. eve
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