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Hit - Hunting Revolver Anim Set
Started by
Site Bot
, May 11 2022 01:00 PM
65 replies to this topic
#21
Posted 11 May 2022 - 08:13 PM

#22
Posted 11 May 2022 - 08:14 PM

I'm wondering this too, as I'm experiencing severe clipping with his hunting shotgun animations where the hand clips through the camera. I'm using Roy's FOV mod with near distance clipping set to the minimum but it doesn't help. Moving the FPS arms further away might help.
Edited by WI1110, 11 May 2022 - 08:14 PM.
#23
Posted 11 May 2022 - 08:57 PM

I use 70 view model fov the default is 55 or 60 I think?, world can be whatever you prefer.
Edited by hitman47101, 11 May 2022 - 08:57 PM.
#24
Posted 11 May 2022 - 09:01 PM

In response to post #109181843. #109185408, #109185458, #109186583, #109187813, #109188083, #109188943 are all replies on the same post.
It's an unused scope mod apparently. Panzermann's Changes restores it.
Spoiler
#25
Posted 11 May 2022 - 09:14 PM

I'm happy to get my hands on this. One thing I noticed, if you have Season 2 installed, the Hunting Revolver goes from One-Handed to Two-Handed. I guess it needs an update?
EDIT: Noticed one other thing. If you reload with the Ranger Sequoia while walking, it starts to do something like an inspect animation. No issue with the Hunting Revolver and at 5 round cylinder.
EDIT: Noticed one other thing. If you reload with the Ranger Sequoia while walking, it starts to do something like an inspect animation. No issue with the Hunting Revolver and at 5 round cylinder.
Edited by Charmareian, 11 May 2022 - 10:11 PM.
#26
Posted 11 May 2022 - 09:39 PM

Yeah it´s pretty strange I´ve installed every Hitman Animation Season 1, 2, the latest animation all they do work great, only the hunting revolver not but the sequoia hm....
#27
Posted 11 May 2022 - 10:08 PM

is there a way to edit the weapon model fov without editing the player fov?
anytime i change the standard fov in new Vegas it makes me feel ill.
anytime i change the standard fov in new Vegas it makes me feel ill.
#28
Posted 11 May 2022 - 10:08 PM

"Hardly spoke to folks around him, didn't have to much to say!"
#29
Posted 11 May 2022 - 10:10 PM

go into the json file for season two and remove the hunting revolver from the list of id's for the .44 animations.
(you can see the weapon ids in xedit)
(you can see the weapon ids in xedit)
#30
Posted 11 May 2022 - 10:53 PM

Yes it works, but just a heads up use the .357 equip and unequip animations for the ranger sequoia. When using the .44, it glitches the PC a bit where the left hand comes up and then stutters a little.
The only problem when using the .357 equip/unequip is when you first equip the weapon the hammer won't be pulled back until after you fire your first shot. It works perfectly afterwards.
The only problem when using the .357 equip/unequip is when you first equip the weapon the hammer won't be pulled back until after you fire your first shot. It works perfectly afterwards.
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