I'm trying to make multiple mods like ETaC, JK's Overhaul, grass overhauls, NGIO, DynDOLOD and other similar mods coexist... for the most part, they work well, I've been able to identify and modify/remove all inconsistencies I've come across... except I'm now stuck on a few grass meshes in front of the Riverwood Apothecary of ETaC, which appear to be vanilla remnants (maybe JK's) as they are floating above the ETaC landscape change.
By console, I cannot select them or scroll to identify, even by removing all surrounding meshes in process of elimination... some meshes, such as the ground, are unclickable and unselectable...
If these grass meshes have somehow defaulted to that level of inscrutability, where would these records likely reside? attached to ground mesh records, navmeshes, landscapes, NGIO (No Grass in Objects) cache files or DynDOLOD?
Given my current modcount of 1359, loading into CK is out of the question, specifically due to not knowing which records or last change is being made to know where to look
This isn't game breaking or even affecting, just a graphical inconvenience... I'm just attempting to fix the aesthetics manually, but if anyone has any ideas on record or mesh identification of clickthrough objects via console, preferably without using CK, it would be appreciated