Jump to content

Remove staffs from back


Urasik

Recommended Posts

That will require an Blender or 3DMAX animator as the mesh needs to be remade. The animation is in the Mesh but some are in the characters animation subs or Idle animations is under the menu Gameplay / Idle Animations but they are still in a sub menu for each race or at least in some groups as some races share animations if i am right. I am not sure if they all share the animations for the staffs? if you open a char in CSE and go to the animations TAB, you will see different moves for the staff if you peek at the NPC in Full View, not just the head.

 

I will not search for the animations right now as it is pointless really. I cannot make them. I used Blender since 2005 and I did make an animation the same year from a tutorial, a walking cake man. I do still think some positions are fixed in the mesh. I do not know. Take arrows as one example. Each arrow is connected to a skeleton or something that works like a skeleton. You have 5 of those in an arrow mesh. I do guess the characters animations use that skeleton when you fire an arrow. I also know that the arrow will work if we put it above the lower NiNode but it will not drop on the ground. It will hover where it hit the target. Sh't happens when I edit meshes. It is easy to move that arrow in the right spot so it works perfect and drops top the ground with gravity.

 

Havoc and editing weapons can break them. Editing or replacing a stand alone animation should not cause any issues really. We do have a lot of animations already made by players. Someone must know how to fix the staff. If you do not want it at your back, where do you want it to be placed? Invisible? In the belt? How will you be able to carry a staff in your belt and walk normal? Maybe attach it to your belly? Well, we can have fun about this issue but still, you do not want it at your back for sure. How many races is there? Do they share these animations or not? IDK. If we have 8 races and all have their own animations, 8 kf files need to be made. I think 4-5 is enough. I do think Bretons, Redguards, Imperials and Nords share the same animations and all 3 elfs share their animations. All that use the same skeleton, share the animations for it. IDK, I just speculate. I will not check my statements or speculations as it is pointless. I need to learn this from scratch one day really.

 

Who would not love to have entirely new cool animations? How many animations does an NPC have? 100 or more? I have not counted them. I know it will require weeks or months to remake all animations for an NPC if we would ever take upo on such a task? I do think I pass... :wink: At least as long as I have other things to make :D Static stuff is so easy to make. A new staff or a new Sword is a walk in a park to make. I use the Bethesda Collisions and add the graphic meshes on top of them. I remove the old weapons and adds the new in the same spot or container inside the mesh. It is cheating, I know. Does it work? yes, it works perfect. Right now I could make 40 weapons in the same speed that it would require me to try to make an animation.... :wink: IDK, it is 17 years ago I tried it. :wink:

Edited by Pellape
Link to comment
Share on other sites

That will require an Blender or 3DMAX animator as the mesh needs to be remade. The animation is in the Mesh but some are in the characters animation subs or Idle animations is under the menu Gameplay / Idle Animations but they are still in a sub menu for each race or at least in some groups as some races share animations if i am right. I am not sure if they all share the animations for the staffs? if you open a char in CSE and go to the animations TAB, you will see different moves for the staff if you peek at the NPC in Full View, not just the head.

 

I will not search for the animations right now as it is pointless really. I cannot make them. I used Blender since 2005 and I did make an animation the same year from a tutorial, a walking cake man. I do still think some positions are fixed in the mesh. I do not know. Take arrows as one example. Each arrow is connected to a skeleton or something that works like a skeleton. You have 5 of those in an arrow mesh. I do guess the characters animations use that skeleton when you fire an arrow. I also know that the arrow will work if we put it above the lower NiNode but it will not drop on the ground. It will hover where it hit the target. Sh't happens when I edit meshes. It is easy to move that arrow in the right spot so it works perfect and drops top the ground with gravity.

 

Havoc and editing weapons can break them. Editing or replacing a stand alone animation should not cause any issues really. We do have a lot of animations already made by players. Someone must know how to fix the staff. If you do not want it at your back, where do you want it to be placed? Invisible? In the belt? How will you be able to carry a staff in your belt and walk normal? Maybe attach it to your belly? Well, we can have fun about this issue but still, you do not want it at your back for sure. How many races is there? Do they share these animations or not? IDK. If we have 8 races and all have their own animations, 8 kf files need to be made. I think 4-5 is enough. I do think Bretons, Redguards, Imperials and Nords share the same animations and all 3 elfs share their animations. All that use the same skeleton, share the animations for it. IDK, I just speculate. I will not check my statements or speculations as it is pointless. I need to learn this from scratch one day really.

 

Who would not love to have entirely new cool animations? How many animations does an NPC have? 100 or more? I have not counted them. I know it will require weeks or months to remake all animations for an NPC if we would ever take upo on such a task? I do think I pass... :wink: At least as long as I have other things to make :D Static stuff is so easy to make. A new staff or a new Sword is a walk in a park to make. I use the Bethesda Collisions and add the graphic meshes on top of them. I remove the old weapons and adds the new in the same spot or container inside the mesh. It is cheating, I know. Does it work? yes, it works perfect. Right now I could make 40 weapons in the same speed that it would require me to try to make an animation.... :wink: IDK, it is 17 years ago I tried it. :wink:

Oh, yeah id like to do it just invisible or disappear when it's not on use. Im sorry. Didn't realize how much work it is, thought its just like some switch which you can off by doing something simple. Probably simpler will be just unequip staff when i don't need it

Edited by Urasik
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...