Some VERY weird things going on...
An example:
I generate precombine geometry and precombined visibility for each cell at Finch farm (first all the precomb...then all the pre/vis ... Location works great after that... BUT...
A user brought to my attention that there are records for pre/vis data at Parsonstate,Camp kendall and ....Bunker hill !!!
Wtf ??
Anyone know why this happens ?
Why would it generate data for cells that a) arent even loaded b) i never went near ?
Precombined Geometry can be genereated per cell or by loaded area (Ugrids dependent 3, 5, 7, 9), Regardless of Ugrids setting the Precombined Visibility is generated for a 3x3 block (for current cell) or 9x9 block (Loaded Area) . So when doing precombined Visability for 'Current cell' 9 total cells around the RVIS cell (eg 0,0; 0,3; 0,-3) are afected but when generating for 'all loaded cells' the maximum cells affected will be 36 total cells (around RVIS). So if your doing a cell, say 12,11, then the 36 cells around 12,12 will all be regenerated.
This of course assumes the Trosski/RedRocketTV GUI method of rebuilding Pevisibines. If you are using Ben Riermanu's Command Line Method https://diskmaster.g...ernPrecombines/ the outcome is generally smaller in file size and more reliable in game.