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How to separate multiple activate choices?


napafo

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Im trying to make a patch for horizon and the machine and her, since the way they handle lockpicking/hacking conflicts. Horizon adds more options to open locks via activate choices like if youre sneaking you can use explosive charges or use tools if youre not. the machine and her adds a companion who can lockpick for you but unlike the vanilla follower, you have to use an activate choice on the container itself. therefore the two mods cant work together since the game only allows one extra button for activating (for whatever reason). i tried to separate them with adding conditions (player isweaponout=0 and isweaponout >0) to the perks handling these options but this doesnt work. i tried with other conditions as well like sneaking but that doesnt work either. hoping someone here know what im missing or has some other ideas.

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