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Immersive Weapons / Weapons of the third Era -- Daedric (Antique) Sword


FGCool

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Hey Everyone,

I have a unique problem that only happens with this specific weapon that is shared by those 2 mods.

When equipping the sword, drawing it, and then sheathing it, it will stay "equipped" visually in 1st person, meaning that my arm/hand with the sword keeps flopping around in my Field of View.

This bug needs to be at least 4 years old (last update to immersive weapons), so I hope someone knows what causes this.

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If you haven't already, I suggest you install this mod:

 

https://www.nexusmods.com/skyrimspecialedition/mods/19250

 

Reboot. Then drop the sword. Open the console. Click on sword. You will see a screen with lots of information. In the lower right hand corner, there is information on which mod created the sword and which was the last to modify it. (If you don't see this, hit Tab until you do.) The last mod to change the sword is likely the one causing the problem. Try changing the load order, or you can disable the mod.

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Hey, thanks for the idea.

I've posted the Problem on reddit now too, in hopes that someone there can help me.

But I have figured out the Problem, even though it is not at all something I would have expected:

https://redd.it/ut8h9k

 

I have used SSEEdit already to see if something modifies the weapon entry in the plugin, but that's not happening.

 

Apparently this one weapon, out of like a thousand weapons in my game world, is incompatible with the "Sword on Back" Style from XPMSSEs Skeleton.

If I disable the Style for Swords, then the bug doesnt happen. it seems to only happen when using Sword on Back. A Bug I have with literally no other weapon.

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