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Clean game CTD on new game selection

skse ctd skyrim ae skyrim se

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#1
Death94

Death94

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Hi everyone,
 
 
 
I want to start a new game with new mod list so uninstall all my mods. I try to start new game with zero mods but get a CTD. After that, uninstalled the game and MO2 and files, appdata files and save game files. Reinstall the game and start new game but still get the CTD. Install SKSE with MO2 and get CTD from it too. I try lots of solutions from internet, block the internet from firewall settings, install the Alternate start mod, etc.. Papyrus logs are under the section. 
 
 
 
I try these with Anniversary Edition. Tried the downgrade patch and it didn't work and reupdate the AE. I clean the esm files with SSEditQuickClean. Is there any suggestion? Please help.
 
 
 
[05/20/2022 - 01:19:08PM] Papyrus log opened (PC)
[05/20/2022 - 01:19:08PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[05/20/2022 - 01:19:08PM] Memory page: 128 (min) 512 (max) 153600 (max total)
 
 
 
skse64.log:
 
SKSE64 runtime: initialize (version = 2.1.5 01061610 01D86C3892AAD569, os = 6.2 (9200))
 
imagebase = 00007FF790C80000
reloc mgr imagebase = 00007FF790C80000
config path = E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini
plugin directory = E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\
scanning plugin directory E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\
checking plugin CrashLogger.dll
checking plugin EngineFixes.dll
loading plugin "CrashLogger"
plugin CrashLogger.dll (00000001 CrashLogger 01000000) loaded correctly (handle 1)
loading plugin "6.0.2"
registering plugin listener for SKSE at 2 of 4
plugin EngineFixes.dll (00000001 6.0.2 00000006) loaded correctly (handle 2)
dispatch message (0) to plugin listeners
sending message type 0 to plugin 2
dispatched message.
dispatch message (1) to plugin listeners
sending message type 1 to plugin 2
dispatched message.
init complete
hooked dinput
dispatch message (6) to plugin listeners
sending message type 6 to plugin 2
dispatched message.
dispatch message (8) to plugin listeners
sending message type 8 to plugin 2
dispatched message.
 
 
 
skse64_loader.log:
 
skse64 loader 02010050 01D86C389236C961 6.2 (9200)
 
config path = E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini
procPath = E:\SteamLibrary\steamapps\common\Skyrim Special Edition\\SkyrimSE.exe
launching: SkyrimSE.exe (E:\SteamLibrary\steamapps\common\Skyrim Special Edition\\SkyrimSE.exe)
dwSignature = FEEF04BD
dwStrucVersion = 00010000
dwFileVersionMS = 00010006
dwFileVersionLS = 01610000
dwProductVersionMS = 00010006
dwProductVersionLS = 01610000
dwFileFlagsMask = 00000017
dwFileFlags = 00000000
dwFileOS = 00000004
dwFileType = 00000001
dwFileSubtype = 00000000
dwFileDateMS = 00000000
dwFileDateLS = 00000000
productVersionStr = 1.6.353.0
version = 0001000601610000
product name = TESV: Skyrim
steam exe
dll = E:\SteamLibrary\steamapps\common\Skyrim Special Edition\\skse64_1_6_353.dll
main thread id = 8004
hookBase = 000002450CF70000
loadLibraryAAddr = 00007FF9556B04F0
getProcAddressAddr = 00007FF9556AAEC0
hook thread complete
launching
 
 
 
skse64_steam_loader.log
 
skse64 loader 02010050 (steam) 01D86C38924DA3D5 6.2 (9200)
 
loader base addr = 00007FF92E700000
exe base addr = 00007FF790C80000
found iat at 00007FF792284D48
original thunk 00007FF9533E3FF0
patched iat
HookMain: thread = 8004 retaddr = 00007FF7920F718A
runtimePath = E:\SteamLibrary\steamapps\common\Skyrim Special Edition\SkyrimSE.exe
dwSignature = FEEF04BD
dwStrucVersion = 00010000
dwFileVersionMS = 00010006
dwFileVersionLS = 01610000
dwProductVersionMS = 00010006
dwProductVersionLS = 01610000
dwFileFlagsMask = 00000017
dwFileFlags = 00000000
dwFileOS = 00000004
dwFileType = 00000001
dwFileSubtype = 00000000
dwFileDateMS = 00000000
dwFileDateLS = 00000000
productVersionStr = 1.6.353.0
version = 0001000601610000
product name = TESV: Skyrim
steam exe
dll = E:\SteamLibrary\steamapps\common\Skyrim Special Edition\\skse64_1_6_353.dll
 


#2
7531Leonidas

7531Leonidas

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Just a thought, go to the Engine Fixes page, and check to see if there are any incompatibilities in individual fixes with the 1.6.353 files.  I have a vague recollection that one or two of the fixes might have a problem with AE (maybe with the paid CC stuff), but not sure.  I will go back and check when I set up a new LO with AE.

 

As an aside, almost certainly not applicable here, cleaning the game masters (.esm) can cause their own problems, especially with the Dragonborn final confrontation.  I reverted quite some months ago, and have actually had fewer in-game ctds and hangs.



#3
Death94

Death94

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Just a thought, go to the Engine Fixes page, and check to see if there are any incompatibilities in individual fixes with the 1.6.353 files.  I have a vague recollection that one or two of the fixes might have a problem with AE (maybe with the paid CC stuff), but not sure.  I will go back and check when I set up a new LO with AE.

 

As an aside, almost certainly not applicable here, cleaning the game masters (.esm) can cause their own problems, especially with the Dragonborn final confrontation.  I reverted quite some months ago, and have actually had fewer in-game ctds and hangs.

Thank you for your interest. I cleaned the master files again including the CC contents and remove the firewall rules. After that finally I see the character creation screen :).







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