I am attempting to change the value of a custom global variable within the ending fragment of some dialogue spoken with an NPC, but keep getting met with error calls.
The fragment is set like this:
The CK reports that the "vairiable MyCusomGlobal is undefined" and that "none is not a known user-defined type".
I cannot edit the properties of the script because a totally different error pops up saying that something is wrong and the operation failed.
There must be one heck of a difference between Skyrim's Creation Kit and Fallout 4's, because this exact script wording works fine within the latter's version of the CK.
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If this was Fallout 4's CK, then I would have to do this:
1. Place this within the ending script fragment:
2. Click Properties.
3. Create Property from form
4.Type Global Variable:
5. Property Name - it will add a P, remove it.
6. Hit Compile
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So what am I missing here? What hoops do I have to jump through in order to achieve the same effect in Skyrim's CK?
Edited by Lollia, 24 May 2022 - 04:03 AM.