I hate to be "that guy" that bugs everyone with a topic about getting started, but I could really use some real, human input at this point.
So I'm looking to get into Skyrim modding, not only because I want to make stuff for myself, but because I'm very seriously looking to make a career out of 3D modelling, texturing, and animation. I've spent the last couple days watching videos, downloading programs, and reading tutorials about how to start all this stuff, but, quite frankly, this is way more than I bargained for. There's so much information and not very many sources that give good instruction for someone who's completely new to everything.
The biggest setback for me is that it's extremely difficult to find any guides on using Blender 2.49b now that there are newer versions. I spent a few hours messing around with tools, but I can't figure out how to shape a model the way I want and the camera alone is wearing on my nerves. I simply find the program to be unbearably user-unfriendly and, coupled with my inability to actually sculpt anything properly, I'd like to find an alternative.
I've read (sort of) that models built in ZBrush can be imported to Skyrim, whether proxied through Blender or otherwise, and, from what I've seen, it looks infinitely easier to use. So, on to my questions.
Is ZBrush totally fine to use rather than Blender? Information was a little scarce and chock-full of jargon I've never seen or heard before, so are there some guides for going about what needs to be done to import ZBrush stuff into Nifscope, as well as importing models from vanilla Skyrim into ZBrush?
I realize that these kinds of threads are probably overdone to all hell, so I very much appreciate any and all help, advice, suggestions, and feedback. Thanks in advance.