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Using lockpicking to pickpocket - feasible?

request thief skills pickpocket overhaul question

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Hey there,


I have always hated the percentage based pickpocketing mechanic.

And even though I play thieves a lot, I never really use this mechanic or use savescumming to avoid it.

I have yet to find a mod that changes the pickpocketing to a skillbased mechanic.


So I thought if it was possible to change the mechanic in a way that when you try to steal an item you get into a lockpicking screen.

If you succeed you get the item and if not you get busted. (Perhaps implemented by altering the chance of success to 100% or 0%)


Further mechanics could go into the direction where the difficulty-assigment of the lock depends on the success of pickpocketing the item.


For a start I would like to know if this idea is even feasible or impossible.


Many thanks!

Also tagged with one or more of these keywords: request, thief, skills, pickpocket, overhaul, question

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