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Copying part of a mod into a new one with xEdit - How?


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I have a big mod, and I want to copy a part of it (Disabled trees from Oblivion.esm , added chairs, modified path grid) into a new mod.

 

So I open xEdit, copied the new things with "Copy as new records into...". That works. But when I copy the modified things, the big mod becomes a master of the new plugin, which I don't want.

 

What am I doing wrong?

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I am not sure what you did here? So you want to only use the thing you did copy and flush the rest?

 

Your new mod do have requirements that you need to delete. Run CS or even CSE, and click your mod, do not load it, just delete the dependencies and test it. When we remove dependencies, some thing might get deleted so make a backup first.

 

Files4Gecko can also remove dependencies. I had to edit my Windows registry to get Files4gecko working and I made a post about it here somewhere when i did it as well.

Edited by Pellape
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