
Configuring weapon damage and range
#1
Posted 09 June 2022 - 07:30 am

#2
Posted 09 June 2022 - 10:24 am

#3
Posted 09 June 2022 - 10:59 am

uGridsToLoad set to 25? Do you have a NASA computer? )
uGridsToLoad 25 looks like this in a quiet lighthouse area (no frame rate, was about 30fps on GTX1060)
uGridsToLoad 17 looks like this in a busier area (drops to 25fps on RTX2070).
#4
Posted 09 June 2022 - 11:26 am

I have gtx1060, xeon 1650v2, 64gb ram, ssd m2. More than 11 I can not put at all. The game won't load. Well, it looks like the game will take forever to load.
uGridsToLoad set to 25? Do you have a NASA computer? )
uGridsToLoad 25 looks like this in a quiet lighthouse area (no frame rate, was about 30fps on GTX1060)
uGridsToLoad 17 looks like this in a busier area (drops to 25fps on RTX2070).
#5
Posted 09 June 2022 - 11:35 am

(a) LOAD ACCELERATOR (no ENB post processing nonsense)
(b) Drop graphics settings to medium with shadows/godrays OFF [ UpdateGodraySettings Off ]
© Load into a low object/actor area e.g. save top left or top right corner of map, bump uGridsToLoad and fLODFadeOutMultActors .
#6
Posted 09 June 2022 - 11:41 am

Oh thanks. I understand. I have graphics maxed out, reshad, and swet fx. I didn't even think that it depends on the graphics settings. )(a) LOAD ACCELERATOR (no ENB post processing nonsense)
(b) Drop graphics settings to medium with shadows/godrays OFF [ UpdateGodraySettings Off ]
© Load into a low object/actor area e.g. save top left or top right corner of map, bump uGridsToLoad and fLODFadeOutMultActors .
#7
Posted 30 August 2022 - 04:52 pm

Wow, finally there's a concrete info on this. Thank you so much for this, SKK.
I'm going to check out your Target Dummy mod later. This is going to be very helpful for tuning gun damages.
