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Need assistance in creating a Script


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Hello,

I am needing help in having a script that I can attach to an Actor that makes them respawn after death after a certain amount of time.

Like, the player kills said Actor, say 10 seconds passes, and the actor respawns. Creating an infinite loop.

Thanks!

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You can use the event OnDeath or OnDying, in it you can call a 10 seconds timer with StartTimer, and respawn it in the OnTimer Event.

 

Search for examples of those in the wiki.

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Did you mean "resurrect" instead of "respawn"?

 

 

Scriptname YOURSCRIPTNAME extends Actor Const

Int Property ResurrectTime = 10 Auto Const


Event OnDying(Actor akKiler)
	StartTimer(RespawnTime, 555)
EndEvent

Event OnTimer(int aiTimerID)
	If aiTimerID == 555
		ResurrectActor()
	EndIf
EndEvent

Function ResurrectActor()
	If IsDead()
		Resurrect()
	EndIf
EndFunction

 

 

 

Or did you mean to spawn a new NPC?

 

 

Scriptname YOURSCRIPTNAME extends Actor Const

Int Property SpawnTime = 10 Auto Const


Event OnDying(Actor akKiler)
	StartTimer(SpawnTime, 555)
EndEvent

Event OnTimer(int aiTimerID)
	If aiTimerID == 555
		SpawnActor()
	EndIf
EndEvent

Function SpawnActor()
	If !GetLeveledActorBase()
		PlaceActorAtMe(GetActorBase())
	Else
		PlaceActorAtMe(GetLeveledActorBase())
	EndIf
EndFunction

 

 

 

NPCs respawn when their Cell resets.

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Did you mean "resurrect" instead of "respawn"?

 

 

Scriptname YOURSCRIPTNAME extends Actor Const

Int Property ResurrectTime = 10 Auto Const


Event OnDying(Actor akKiler)
	StartTimer(RespawnTime, 555)
EndEvent

Event OnTimer(int aiTimerID)
	If aiTimerID == 555
		ResurrectActor()
	EndIf
EndEvent

Function ResurrectActor()
	If IsDead()
		Resurrect()
	EndIf
EndFunction

 

 

 

Or did you mean to spawn a new NPC?

 

 

Scriptname YOURSCRIPTNAME extends Actor Const

Int Property SpawnTime = 10 Auto Const


Event OnDying(Actor akKiler)
	StartTimer(SpawnTime, 555)
EndEvent

Event OnTimer(int aiTimerID)
	If aiTimerID == 555
		SpawnActor()
	EndIf
EndEvent

Function SpawnActor()
	If !GetLeveledActorBase()
		PlaceActorAtMe(GetActorBase())
	Else
		PlaceActorAtMe(GetLeveledActorBase())
	EndIf
EndFunction

 

 

 

NPCs respawn when their Cell resets.

Thanks, but what I mean is like, for example. In the cell "DebugRange" , the T-Posing NPC's, once they die, their dead body despawns and they respawn back on their marker after like 3 seconds. Was wanting something like that and if possible a timer added onto it. And is looping so it does not have any limit to how many times it can be done. I tried messing with the script there but I am not very good at making them.

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