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weapon animations clipping / weapon not in hands


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Hello everyone,


I've got some issue about weapon animations, an issue that looks quite global excepted if I use Vanilla animations. I'm using Vanargand animations and some Stances anims set. Anyone has an idea about how to solve this, please ? I tried to change the skeleton, the character meshes, nothing seems to work.


I'm using CBPC and BBP physics body / hand meshes with collisions. I dont know if it could be the problem and XPMSE.





Thanks you in advance, have a nice day/ evening :smile:



FIXED : the skeleton was wrong, had to change it to another one ( I thought I did but well... ^^ )

Edited by Hazraogh, 16 June 2022 - 11:00 AM.

Also tagged with one or more of these keywords: animation

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